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34. ECHO EFFECT button: press this button to activate the echo effect. Depending on the sync-mode
(manual or beat synchronized), different settings are possible:
Manual mode: the FX-SYNC button (38) is dark. You can set all parameters manually, use the
following controls:
Jog-wheel (22): used to set the echo time from 1ms to 2000ms.
Y/RATIO button (40): as long as the Y/RATIO-button is blinking you can use the jog-wheel
(22) to change the impact (dry/wet) of the effect.
Beat synchronized mode: the FX-SYNC button (38) is lit. You can use the following controls:
EFFECT SYNC-buttons (39+40): choose one of the beat synchronized echo presets.
Y/RATIO button (40): as long as the Y/RATIO-button is blinking you can use the jog-wheel
(22) to change the impact (dry/wet) of the effect.
35. FLANGER EFFECT button: press this button to activate the flanger effect. Depending on the sync-
mode (manual or beat synchronized), different settings are possible:
Manual mode: the FX-SYNC button (38) is dark. You can set all parameters manually, use the
following controls:
Jog-wheel (22): used to manually change the effect.
Y/RATIO button (40): as long as the Y/RATIO-button is blinking you can use the jog-wheel
(22) to change the impact (dry/wet) of the effect.
Beat synchronized mode: the FX-SYNC button (38) is lit. You can use the following controls:
EFFECT SYNC-buttons (39+40): choose one of the beat synchronized sweep presets.
Y/RATIO button (40): as long as the Y/RATIO-button is blinking you can use the jog-wheel
(22) to change the impact (dry/wet) of the effect.
36. FILTER EFFECT button: press this button to activate the filter effect. Depending on the sync-mode
(manual or beat synchronized), different settings are possible:
Manual mode: the FX-SYNC button (38) is dark. You can set all parameters manually, use the
following controls:
Jog-wheel (22): used to manually change the cutoff frequency of the filter.
Y/RATIO button (40): as long as the Y/RATIO-button is lit you can use the jog-wheel (22) to
change the impact (Q-factor) of the filter.
Beat synchronized mode: the FX-SYNC button (38) is lit. You can use the following controls:
EFFECT SYNC-buttons (39+40): choose one of the beat synchronized sweep presets.
Y/RATIO button (40): as long as the Y/RATIO-button is lit you can use the jog-wheel (22) to
change the impact (Q-factor) of the filter.
37. BRAKE button: press this button to activate the brake effect. Now you can determine the
acceleration/deceleration speed of the music while using the PLAY/PAUSE button (20). You can set the
parameters with buttons (39+40), see below.
38. FX SYNC button: press this button to toggle between manual and beat synchronized effect mode!
Please refer to points (34+35+36) for more information.
39. EFFECT SYNC/START-button: this button has several functions, depending on the effect mode:
BPM-Synced effects: when an effect is used in beat synchronized mode, this button is lit. You can
now choose how you want the effect to be synchronized to the beat. Use this button to cut the
current BPM-parameter in half.
BRAKE effect: press this button to change the acceleration time (time from zero to full speed).
While the button is lit, you can use the jog-wheel (22) to change the time from 0,0s (instant start) to
almost 10s. (very slow start)
40. EFFECT SYNC/STOP/Y/RATIO-button: this button has several functions, depending on the effect
mode:
BPM-Synced effects: when an effect is used in beat synchronized mode, this button is lit. You can
now choose how you want the effect to be synchronized to the beat. Use this button to double the
current BPM-parameter.
BRAKE effect: press this button to change the deceleration time (time from full speed to zero).
While the button is lit, you can use the jog-wheel (22) to change the time from 0,0s (instant stop) to
almost 10s. (very slow stop)
IMPACT parameter: while one of the 3 DSP-effects is activated, press the button until it starts
blinking. Now you can adapt the impact of the selected effect, also see EFFECT buttons (34+35+36).
41. TIME Button: The TIME button switches between elapsed playing time, remaining time of the selected
track.
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42. SGL/CTN: You can choose between "single track mode" and "continuous play".
Continuous play: all tracks will be played without interruption. (mostly used in pubs)
Single track: player stops at the end of each track and waits at the beginning of the next track.
(mostly used by deejays)
Push the SGL/CNT button for more than 1second to switch between normal and "auto cue" mode. In
"auto cue" mode the player waits at the first music note of each track. This means that badly indexed
tracks will not interfere with the instant start capabilities of the player. This is a very useful feature for
deejays!
43. TAP/SHIFT button: this button has two functions:
TAP-function: This player has a full automatic BPM-counter. In some rare cases the automatic beat
counter doesn't count as it should do (beats are out of the normal range or there's simply no beat to
detect). In these cases you can help the beat counter by manually tapping this button to the rhythm
of the beat. You can switch back to the automatic beat counter by pressing the TAP button until the
"AUTOBPM" in the right upper corner of the display turns on.
SHIFT-function: only used while the player is used as a MIDI controller. The shift function doubles
the functions of each control: press the shift button while using another control to obtain an extra,
secondary, function. See the chapter "MIDI MAP" for more information.
44. VFD DISPLAY: Shows all important information needed during playback.
45. RANDOM button: you can select 2 different random play functions.
TOTAL random: press the RANDOM button shortly until the LED is lit. Player 1 now plays tracks,
randomly selected from the complete USB-mass storage. While player 1 is playing in random mode,
player 2 can still be used to play any track you like.
SMART random: you can choose to play only tracks from a certain directory, only tracks from a
certain genre, or even only tracks from a certain album or artist:
Play tracks only from 1 directory: first choose "search-key = Std" (folders/tracks). Now you
have to select a directory, then press the RANDOM button for +/-2seconds until the LED starts
blinking. Player 1 now plays only tracks from the selected directory.
Play tracks only from a certain genre/artist/album: choose the right search-key and select a
track that corresponds to the desired genre, artist or album. After pressing the RANDOM button
for +/-2seconds, the player will only play tracks with the same genre, artist or album as the track
you're currently playing. (Avoids mix-up of 2 completely different music styles: perfect for bars,
clubs, restaurants, ...) See chapter "HOW TO USE" for examples.
46. INPUT SOURCE SELECTOR: Used to select the correct input on both channels: internal player, MIDI-
control for DJ-software on computer or external analog phono/line inputs (there are also additional input
selectors (8) on the back).
47. GAIN LEVEL: Adjusts the input level on both channels. Use this control to adjust the level on the VU-
meter at about 0dB.
48. 3-BAND TONE CONTROLS: The frequency of each channel can be controlled separately over a range
from -35dB to +10dB. You can kill (completely remove) the high, mid and/or low frequencies by pressing
the corresponding knob(s). In the center position the tone control is flat. (switched off)
49. BOOTH MASTER LEVEL: Used to adjust the level of the unbalanced booth master output.
50. MASTER LEVEL: Used to adjust the level of the balanced Master output.
51. VU METER: Each channel has its own LED VU-meter so you can adjust the gain level (47) very quickly.
Make sure the levels do not exceed 0dB (or 100%). The audio risks to be distorted when the signal level
comes in the red zone of the VU-meter. While the MASTER METER-button (52) is lit the VU-meters
indicate the ouput level on the master.
52. MASTER METER button: when this button is dark, the VU-meters indicate the levels of individual
channels. Press the button to light it up: the VU-meters now indicate the output level of the master.
53. CHANNEL FADER: Used to set the level of each channel separately.
54. FADER START switch: when switched to ON the internal players can be started/stopped by moving the
crossfader.
55. CROSS FADER CURVE: Adjusts the curve of the cross fader from sharp (left position) to smooth (right
position).
56. CROSSFADER: With this fader you can mix over between both channels. The crossfader only works
when you move the selected channel faders (53) to the desired level!
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