Interactive Scratch-Wheel; Memorizing A Sequence (Loop-Function); Sampler-Mode - Omnitronic CDP-2400 Manual Del Usuario

Tabla de contenido

Publicidad

Idiomas disponibles

Idiomas disponibles

6.8 Interactive scratch-wheel

With the Scratch-button, you can activate the Scratch-function. This button features 3 different functions.
Pitch Bend-function
Please refer to the explanations under 6.6 Adjusting the playback-speed.
Vinyl Cue-function:
The CDP-2400 features a Vinyl Cue-function for searching Cue-points like with a turntable.
Realtime programming of the Cue-points or Loop-points, respectively:
The player is in Playback-mode.
Press the Play/Pause-button and the player goes into Pause-mode.
Press the Scratch-button in order to disable the frame-function of the CD-player. The CD-player is now in the
Realtime Cue-mode. Select the Cue-point by turning the Scratch-wheel forwards and backwards. Repeated
turning forwards of the Scratch-wheel produces a playback resembling the playback-speed via the
Play/Pause-button. Press the In-button in order to memorize the Cue-point.
Cue Scratch-function:
Press and hold the Scratch-button until the LED is lit. The aluminium surface of the scratch-wheel is now
activated. When touching the scratch-wheel, the player returns to the cue-point.

6.9 Memorizing a sequence (Loop-function)

With the Loop-function, you can repeat a programmable sequence. Please note that you can only recall this
sequence within one track. If you also wish to insert in other tracks, you need to memorize the sequence as
sample on one of the Bank/Cue-buttons.
Memorizing the Loop-points:
Possibility 1:
The player is in Playback-mode.
If the In-button is pressed in the playback-mode, the CD keeps running and the A-point (starting-point) is
marked. By pressing the Out-button, the B-point (end-point) of the sequence is marked.
The player repeats the sequence between A-point and B-point until you press the Out-button once more.
Possibility 2:
The player is in Playback-mode.
Press the Play/Pause-button and the player goes into Pause-mode.
Select the A-point (starting-point) via the Scratch-wheel. The display shows the selected A-point (e.g. 3:42
22). Press the In-button and the selected A-point is marked.
Select the B-point (end-point) via the Scratch-wheel. The display shows the selected B-point (e.g. 3:51 11).
Press the Out-button and the selected B-point is marked.
The player repeats the sequence between A-point and B-point until you press the Out-button once more.
You can repeat the sequence once more if you press the Reloop-button.

6.10 Sampler-mode

Set the Loop In-point and Loop Out-point like described above. If a sample is to be memorized on a
Bank/Cue-button, only the first 7 seconds will be memorized.
Memorizing several samples:
With the CDP-2400, you can memorize up to 3 different samples of different tracks and recall them via the
Bank/Cue-button.
Press the Memory/Recall-button (LED on) and the desired Bank/Cue-button in order to memorize the current
sample on the Bank/Cue-button.
The memorized samples can be overwritten at any time. Please note that the samples can only be deleted
by switching the CD-player off an on again.
You can recall all memorized samples from up to 500 CDs after switching the CD-player off. Therefore, you
have to switch the CD-player on, press the Memory/Recall-button (LED on) and insert the respective CD.
The display shows "Recall" until the loading process is finished.
33/71
10602365X17NXS_V_1_0.DOC

Publicidad

Tabla de contenido
loading

Tabla de contenido