Gameclock manual_EFGIS.qxd
12/20/2005
Pressing RIGHT again will show -.-- | 0:00s. This means 0 seconds will be
added per move in the TERTIARY time phase.
A table of FIDE - Mode 3B is shown below:
Phase
Time Allowed in Phase Moves Required
Primary
2:00:00 (hours:min:sec)
40
Secondary
1:00 (hours:min:sec)
20
Tertiary
0:30 (hours:min:sec)
0
Adjusting the Settings of a Preset Mode
1
To adjust a preset mode, first select the mode required using the 4-
way Control Pad up, down, left and right controls.
2
Press EDIT to enter editing mode.
3
The left most digit on the left LCD will flash showing where the cursor
is focussed.
5
In EDIT mode, the 4-way Control Pad changes function from mode
selection to cursor movement and value adjustment.
6
Pressing UP or DOWN either increases or decreases the value at the
cursor location.
7
Use the LEFT and RIGHT to cycle through the settings for the time
mode. Each mode has a different number of settings available to
adjust.
8
When the new settings have been entered, press EDIT to exit and
press one of the Time Control Buttons on top of the Game Clock to
start the game.
Storing Custom Timer Settings in User Memory
1
Adjust the settings for a given mode as described above.
2
Remain in EDIT mode.
3
Press STORE to tell the computer you wish to select a user memory
bank location.
4
The STORE indicator is highlighted on the left LCD, and the Timer
Mode Indicator displays - flashing.
5
Pressing the UP or DOWN key cycles through the user memory bank
locations. Please note that for some edited modes, two user settings
can be saved and for others three.
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6
Pressing DOWN repeatedly makes the display cycles through --, 7A,
7B, (and 7C for some modes) and back to --.
7
When the required memory location is displayed press STORE again
to write the values to memory. The memory is updated and the clock
Time Allowed per move
is ready to start in the new mode once one of the Time Control
0.00 (mins:secs)
Buttons on top of the Game Clock is pressed.
0.00 (mins:secs)
0.00 (mins:secs)
8
To exit without storing, highlight -- and press STORE to exit back to
EDIT mode.
Notes:
a.
Only three user defined setting can be stored at a time although the
user can define custom time settings for all six timer modes.
b.
When the time settings are being modified, the LCD panel will first
display {Hour:Minute} for the user to adjust, after which the user will
adjust the last digit of minute and press RIGHT. The display will then
change to {Minute.Second} for the user to adjust the seconds' digits.
When minutes:seconds are displayed, the s indicator appears on the
LCD.
c.
The user can set different start times on the two sides except in
Tournament eg, the clock can start with {1:30} on the left hand side
but {2:35} on the right hand side in Blitz.
LED Indication
There are two green LEDs housed in the Time Control Button on top of the
Competition Pro Game Clock to indicate the activated clock. One of them
will light up to indicate the activated side.
If a player goes over time, a red LED lights up to show which player's time
ran out. The LEDs can be turned off by setting the switch on the base of
the unit to LIGHTS OFF
Pausing the timer and adjustment of time / number of moves
During a game, a user can stop the timer temporarily by pressing the
PAUSE key. The LCD displays will flash. The user can press the EDIT key
to modify the time displayed and/or number of moves; or just press one of
the Time Control Buttons to restart the opponent's timer.
To modify the time and/or number of moves, the left hour digit on the left