Programming; Menu For Contest Programming - Favero PS-J Manual Del Usuario

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concerning the scores or the penalties is
cancelled but the chronometer time is NOT
modified.
A maximum of 3 operations can be cancelled.
Start of new training
The "NEW Training" key prepares the
scoreboard for working exclusively as a timer for
training, without indicating scores and penalties.
Only the action and pause times are visualized
as well as the number of Action/Pause cycles.
To start up a training session, press the "NEW
Training" key and then the "START STOP TIME"
key to begin or stop the time score. Please see
the PROGRAMMING chapter for setting up the
time of action, pause, and number of cycles.
Acoustic signals
Automatic acoustic signals are emitted at the
end of combat or Osaekomi time. It is possible
to program the volume and the type of signal
(please see Programming chapter). When the
Sound volume=[0], a [#] is visualized on the
console display in front of the chronometer and
a signal is not emitted at the expiry of the time.
LINKING UP DIFFERENT SCOREBOARDS
It is possible to link up different scoreboards,
situated in different locations, thus providing a
better visibility to the public and to the athletes.
For this objective, it is sufficient to use a
common and easily available 4 wire telephonic
cable with RJ11 connectors; insert one
connector to the "out" connection, situated on
the left side of the number 1 scoreboard consul,
and the other connector to the "IN" connection of
scoreboard 2 where the display is repeated.
Cables of 2.5m, 15m, 30m, and 100m are
available by request.
Using this scheme it is possible to connect
various scoreboards in cascade.

PROGRAMMING

Language selection
Press the "PROG
IN-OUT
using the "+" and "-" keys to select the language
desired.
Press the "PROG
IN-OUT
language programming.
The scoreboard can be turned to CONTEST
mode, after pressing "NEW Contest", or
TRAINING mode, after pressing "NEW
" key for 2sec and then
" key again to end the
Training". According to the last mode of function
selected, it is only possible to access or modify
the parameters relevant to the function chosen
after entering into the programming section with
the "PROG
IN-OUT
Press the "PROG IN-OUT" key to enter and exit
from programming.
Use the "+" and "-" keys to modify the value of
the parameter visualized and press continuously
to vary the speed. Use the "NEXT" key to pass
to the following parameter.

Menu for CONTEST programming

[ " CONTEST PROGRAMMING" ]
Contest time: MINUTES [from 0 to 9]
Defines the duration in minutes of the contest
with a backward count. Use the "+" and "-" keys
to change the values. Press continuously to vary
the speed.
Press "NEXT" to pass to the following parameter
or "PROG
" to end the programming.
IN-OUT
Contest time: SECONDS [from 0 to 59]
Defines the duration in seconds of the contest.
"Golden Score" time: MINUTES [from 0 to 9]
Defines the duration in minutes of the "Golden
score".
"Golden Score" time: SECONDS [from 0 to
59]
Defines the duration in seconds of the "Golden
score".
"Golden Score" reset: [YES - NO]
Set to "YES" if you wish the "Golden Score" to
start with the points and penalties zeroed. Set to
"NO" if you wish the points and penalties to
remain unchanged.
Sound volume: [3 - 2 - 1 - 0]
Defines the intensity of sound; selecting: [3] =
High , [2] = Medium , [1] = Low , [0] = Off.
Sound type: [1 - 2 - 3]
Defines the type of sound at the final pause;
selecting: [1] = ringing sound, [2] = continuous
sound , [3] = intermittent sound
Osaekomi Ippon: [from 5 to 35 seconds]
Defines the duration of Osaekomi time to obtain
Ippon.
5
ENGLISH
" key.

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