Instead of playing a complete disc,
can choose
number of
you
any
tracks, and play only these. You
can even decide
on the playing
You
do this by program‑
sequence.
ming your choice into the micro‑
processor memory.
The memory will accept amaximum
of 15 entries. Individual tracks can
be programmed to play more than
once, as long as the maximum of
15 memory positions is
not
exceeded.
Programming is easiest when the
disc
is stationary
and the title list
contained in the disc holder is used.
The titles and tracks on the disc
label itself are often
impossible to
read through the
window. It is
player
also
possible to programmea
in play, but this can interrupt the
smoothness of the
playback.
this reason, programming of a
disc
stationary
is to be preferred.
Depending on the kind of
p r o ‑
gramme you want, there
are two
methods of programming the
the Add-in' method and the
'Take-out' method.
With 'Add-in' programming,
you put
the tracks that
want to hear into
you
the
This
is the
method
memory.
use for programming only a few
tracks from a disc, for programming
the same track, or tracks, to play
more than once, or for changing the
playing sequence; the sequence of
play is entirely yours to
decide.
With Ta k e - o u t '
programming, you
erase
the tracks that you do not
want
to
hear from the
memory.
is the method to use when
your pro‑
gramme
will play the majority of the
tracks on the disc, and
you
do not
want
the sequence.
to change
During programmed play, all player
functions remain
You
operative.
start
the PLAY
play by pressing
key. You move to the next
p r o ‑
grammedtrack by pressing the
PLAY
key again; if you do this dur‑
the last track
of the programme,
ing
the disc stops and the programme
erased from the
memory. Using
is
REV and FWD to search for a
sage in one of the programme
not re‑
tracks is possible,
but
it is
commended because if the laser
pick-up moves outside the track
which is being scanned, the
pro‑
gramme will be upset. To repeat the
programme, you press the
REPEAT
key, and to interrupt it, you
press
the PAUSE
key.
When the pro‑
gramme has been played, the disc
stops and the programme is clear‑
ed from the memory;
all the
PROGRAN
LEDs
Display
relight
and the TRACK Display LED goes
out. The same thing happens if you
press the
STOP
key or the
OPEN/CLOSE
key before
the end
of the programme.
?Add-in' Programming
(SELECT and STORE)
By pressing the SELECT key, bring
the flashing TRACK Display LED
under the PROGRAM Display LED
corresponding to
the first track that
disc
want
to programme, then press
you
the STORE key. All the PROGRAM
For
Display LEDs go out, except the
one
selected. Repeat this SELECT
and STORE
procedure for
track that
you
want
to programme.
To go
a
to a lower
from
high
player:
ber, you
hold the SELECT
that the TRACK
so
Display
moves to the
end of the display,
switches to the beginning, and then
runs
the track
to
required.
to
Do not allow more than 5 seconds
to elapse between releasing the
STORE
and
key
pressing
SELECT key to make the next
selection, otherwise the TRACK
LED will
out.
Display
go
if
SELECT once
again
you press
more, but then under the first LED of
the PROGRAM Display. The pro‑
This
gramme already stored, however,
remains intact - and
you
the TRACK Display LED on to the
next desired track.
pas‑
'Take-out' Programming
(SELECT and CANCEL)
By pressing the SELECT key, bring
the flashing TRACK Display LED
under the PROGRAM Display LED
corresponding to the first track that
want to leave out of the pro‑
you
gramme,
then press the CANCEL
SELECT and
key. Repeat this
CANCEL procedure for each track
not want
that
you do
to programme;
each time the associated
PROGRAM
LED will go out.
Display
Each time a track is stored, the
PROGRAM Display
appropriate
LED
lights so that the programmed
tracks are progressively displayed.
To programmea track several
times, press the STORE key as
many
times
as necessary. If, in
doing this, you exceed the storage
the memory, the ERROR
capacity of
LED flashes to tell
you programmea
each
times, the PROGRAM Display LED ‑
will
concerned
glow continuously,
num‑
regardless of the number of times
key
down
the STORE
key is pressed.
LED
If
you make
a mistake and store a
wrong track, this
by immediately pressing
CANCEL
The track number is
key.
erased from the
corresponding PROGRAM Display
the
LED
out.
goes
To erase the whole programme, you
press the STOP/CM (CM = Clear
will flash
It
All the PROGRAM
Memory) key.
Display
LEDs light and the TRACK
LED
Display
goes out.
can move
Do not allow more than 5 seconds
to elapse between releasing the
CANCEL
key and pressing
SELECT
key
to make the next
otherwise the TRACK
selection,
Display LED will go out. It
again if you press SELECT
more, but then under the first LED of
PROGRAM Display. This, how‑
the
ever, does not affect the tracks that
have
already
been cancelled from
the memory -
they
led - and
can move
you
LED
Display
on to the
you want to cancel.
soon
As
the TRACK Display LED goes
key,
to the
first
the programme is then
chosen sequence, with the TRACK
Display
LED
track being
If, while programming a
disc, you mistakenly
so. When
first track a
you
track several
than actually exists on the disc, the
ERROR LED will flash after the con‑
tents list has been read, and the
track will be erased from the
memory.
If, when programminga disc in play,
is
rectified
you try to programme a wrong
easily
the
track, the ERROR LED will flash at
once and the
out.
memory
and the
carried
If
make a mistake and cancel a
you
wrong track, this is easily rectified
the
by immediately pressing the
key.
The track is re-stored in the
memory,
will flash
PROGRAN
once
To erase the whole programme,
press
the
Memory) key.
Display LEDs light and the TRACK
Display
LED
remain cancel‑
TRACK
the
next track
as you press the
PLAY
programmed track, and
played in
the
always indicating the
played.
stationary
store
as
the
higher numbered track
command will
not
be
STORE
and the corresponding
Display LED relights.
STOP/CM (CM = Clear
All the PROGRAM
out.
goes