ENGLISH
Console Display 24M
art. 358
TECHNICAL INSTRUCTIONS
POWER SUPPLY
If adopting the mains power supply
adapter (100-240 Vac) supplied.
If battery power operated
battery (art. 828). The average duration of the
battery is about 180 hours. It is a good idea to
recharge it with the special battery charger (art.
829):
do not leave the battery uncharged since it
causes deterioration.
FUNCTIONING
The
Console Display 24M
_
control of many multisport electronics
scoreboards:
¨
art. 344D > PLAY20-V
¨
art. 350D > PLAY20-C
¨
art. 345D > PLAY30-V
¨
art. 351D > PLAY30-C
¨
art. 355D > PLAY40.
The matching is ideal for many sports activities,
such as: basketball, volleyball, five-a-side
football, water polo, kick-boxing, table tennis,
etc. It is also suitable for sports or training
performed that use Action/Pause sequences
such as boxing, taekwondo, spinning, etc.
Turning on and off
Turn on and off with the '
turned off, the phrase "
consul display, indicating the presence of the
power supply.
Visualizations
On the console display are showed the following
information: chronometer, period and ball
possession, scores, fouls/sets, timeouts; these
are displayed on the scoreboard, completely or
partly, depending to the scoreboard model.
Start of a new game/contest
To begin a new game/contest, press the
'
NEW GAME'
_
key. This will cause the clearance
of all previous data visualized.
, use the
, use the optional 12V
_
allows the remote
ON OFF
_
' key. When
OFF"
remains on the
Loading time of the game/contest
The '
Load TIME-1
_
load different duration times for operating the
competition time and the pause time (or extra
time). To modify these times and to set up the
counting mode
Backward
see the 'Programming' chapter.
In the forwards count mode, before the
chronometer returns to zero, the final arrival
time is visualized for 2 seconds.
Starting and stopping the chronometer
The '
START STOP TIME
_
stop and restart the time count. At the end of the
time programmed, an acoustic signal is emitted
(if enabled).
When the count is programmed in backwards
mode, it is possible to program the visualization
of the tenths of seconds during the last minute
of the competition (useful for volleyball, water
polo, etc).
Assigning of the scores
With the keys '
+1
increased by the amount indicated on the keys
pressed.
With the key ' ' the score is decreased by one
-1
unit.
Assignment of the fouls, sets or other
With the '
FOULS SETS OTHER
corresponding digit is increased by one; after 9 it
turns off and starts again from zero. To turn it off
immediately, press continuously on the key for 1
second; press it again to turn it on again (from
zero).
Assignment of the timeout
With the '
TIME OUT
_
on, with filling in sequence, and turn off the
luminous corresponding points to the timeouts of
team.
Assignment of the game possession
With the '
POSSESSION
alternatively indicating the possession of the ball
(or of the round); to turn it off, press
continuously on the key for 1 second.
Assignment of the periods
With the '
PERIOD
amount of times (periods) of the game can be
increased; after 9 it turns off and begins again
from zero. To turn it off immediately, press
continuously on the key for 1 second.
4
' and '
Load TIME-2
_
or
Forward
_
' key allows to start,
', '
+2
', '
+3
' the scores are
_
_
' keys the
' key it is possible to turn
' key the point lights up
' key the digit indicating the
' keys
, please