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CLICKER MODEL CLK1
The Clicker can be
programmed to operate
with different brands of
garage door openers.
It is compatible with most
garage door opener
systems manufactured by
Chamberlain, Do It, Genie,
1
4
LiftMaster, Linear, Master
7
Mechanic, Moore-O-Matic,
Multi-Code, Sears and
Stanley.
THE CLICKER IS NOT COMPATIBLE WITH SOME ROTATING CODE SYSTEMS
SUCH AS GENIE INTELLICODE OR STANLEY SECURE CODE GARAGE DOOR
OPENER SYSTEMS DEVELOPED BY SEVERAL MANUFACTURERS SINCE 1996.
Identify Your Garage Door Opener Brand
Determine your brand from an original hand held remote or locate the motor unit
receiver. The receiver can be mounted on the back or side panel of the motor unit
or could be mounted on the ceiling or wall.
SECTION
BRAND
1
Chamberlain, Sears, LiftMaster, Master Mechanic, Do It -
(9 Code Switch Systems, Yellow, White or Gray Learn Button)
2
Chamberlain, Sears, LiftMaster, Master Mechanic, Do It -
(Green Learn Button)
3
Chamberlain, Sears, LiftMaster,
Master Mechanic, Do It - (Orange/Red Learn Button)
4
Linear, Moore-O-Matic
5
Genie - (9 Code Switch Systems)
6
Genie - (12 Code Switch Systems)
7
Multi-Code
8
Stanley
Helpful Hints
You must choose a 4-digit Personal Identification Number (PIN) when
programming the CLK1. After programming is complete, your PIN plus any
additional number must be entered to activate your system.
If an incorrect PIN is entered, the keypad flashes. When flashing stops, just re-enter
the correct PIN followed by any 5th additional number. (Do not use the ✽ or # Key)
Clear and start over: Press ✽ and # together until keypad stops flashing
(5 one second flashes). If both keys are not pressed down at the same time, the
keypad flashes 10 1/2 second flashes, followed by 5 one second flashes. This
erases previous programming and returns unit to unprogrammed factory setting.
Keypad will flash: During certain programming sequences - when pressing the ✽
or # key or an incorrect PIN is entered.
To program a second garage door opener brand after successfully programming
the first: Determine brand, then follow the brand steps, choosing a different PIN
and in step 1 enter 5,6,7,8 instead of 1,2,3,4. If unsuccessful, wait until keypad
stops flashing, then begin at step 1. Do not clear and start over as first door
programming will be erased.
Keypad will light steadily for 5 seconds: After pressing any key or after entering
a correct PIN. Once programmed, the keypad remains active for 15 seconds.
During this time you may stop, reverse or reactivate the door by pressing any
number on the keypad.
MOUNTING THE CLK1
Select a smooth vertical surface. Mount the keypad out of the path of the moving
garage door, but within sight of it. At least 4 inches of clearance is needed above
the keypad in order to slide the cover up.
Slide outside cover up and remove. Remove battery cover. Take battery out of
compartment (it is not necessary to disconnect it). Mount the keypad using the
two mounting holes and screws supplied, then reinsert battery, replace battery
cover, and slide outside cover down.
CHANGING YOUR PIN
It is not necessary to reprogram the CLK1 to change the existing PIN.
To change your PIN:
■ Enter existing 4-digit PIN and the ✽ key.
■ Enter new 4-digit PIN and the ✽ key.
■ To test, enter new 4-digit PIN followed by any 5th additional number.
Note: Do not use the ✽ or # keys as a 5th number.
Dip Switches or
Smart-Learn
Button
2
3
5
6
8
9
0
#
Circle your
Brand and
proceed to the
appropriate
section.
Wireless Keypad - For use with Garage Door Openers
WARNING
To prevent possible SERIOUS INJURY or DEATH from a moving gate or garage door:
• ALWAYS keep keypads out of reach of children. NEVER permit children to
CAUTION
operate, or play with remote control transmitters/keypads.
• Activate gate or door ONLY when it can be seen clearly, is properly adjusted,
and there are no obstructions to door travel.
• ALWAYS keep gate or garage door in sight until completely closed. Never
permit anyone to cross path of moving gate or door.
BATTERY REPLACEMENT
Replace the 9-volt battery when the keypad light becomes dim or does not light
up. Slide the outside cover up, unscrew the battery cover and replace battery. It
may be necessary to reprogram the keypad after battery is replaced.
AVERTISSEMENT
NOTICE: To comply with FCC and or Industry Canada (IC) rules, adjustment or modifications of this
receiver and/or transmitter are prohibited, except for changing the code setting or replacing the
battery. THERE ARE NO OTHER USER SERVICEABLE PARTS.
Tested to Comply with FCC Standards FOR HOME OR OFFICE USE. Operation is subject to the
ATTENTION
following two conditions: (1) this device may not cause harmful interference, and (2) this device
must accept any interference received, including interference that may cause undesired operation.
CHAMBERLAIN, SEARS, LIFTMASTER,
MASTER MECHANIC, DO IT - SECTIONS 1, 2 AND 3
Determine if your system has code switches or a smart-learn button. If your
system has code switches they can be found in an original hand held remote or
on the motor unit receiver. The receiver can be mounted on the side or back
panel of the motor unit or could be mounted on the ceiling or wall (locate the
small gray wire antenna). If you have code switches proceed to Section 1.
Note: Systems that have a yellow, white, or gray smart-learn button will have
code switches in the original hand held remote. If you do not have any
programmed remotes, choose a random 9 digit code using the box below.
If your hand held remotes do not contain code switches, your system will have a
green or orange smart-learn button. Proceed to Section 2 and 3.
1 CODE SWITCH SYSTEMS
If the switch is in the plus (+) position place a 1, neutral (0) position place a 2,
negative (-) position place a 3 in the corresponding box in the TABLE below.
If you do not have an 8th or 9th switch on your codes, switches 8 & 9 are in the
(0) position.
1 2 3 4 5 6 7 8 9
CODE SWITCH SEQUENCE
0
Exception: If your original hand held remote has 3 buttons and you are using the
small button on left, place a 1; center button, place a 2; large button place a 3 in
box 1 in the table above. Boxes 2 through 9, place number that corresponds with
switch position.
Choose a 4-digit Personal Identification Number (PIN). Any combination of
numbers from 0 to 9 may be used.
Write PIN here:
Before initial programming, press ✽ and #
together until keypad stops flashing. This erases
previous programming and returns unit to unprogrammed factory setting.When
programming to more than one door, do not clear keyless after a successful
programming of the first door.
Door 1, Enter 1 2 3 4 and the ✽ key.
Step 1
or Door 2, Enter 5 6 7 8 and the ✽ key.
Enter your PIN and the ✽ key.
Step 2
Step 3
Enter your PIN and the # key.
Step 4
Enter 1 and the # key.
Step 5
Enter code in sequence from the TABLE above and the # key.
Programming is complete.
To test, enter PIN followed by any 5th additional number.
Note: Do not use the ✽ star or # pound keys as a 5th number.
If programming is unsuccessful, Check to be sure the code from TABLE above
match's switch positions from your system. Clear and start over.
PROGRAMMING

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Resumen de contenidos para Clicker CLK1

  • Página 1 Enter code in sequence from the TABLE above and the # key. Programming is complete. CHANGING YOUR PIN It is not necessary to reprogram the CLK1 to change the existing PIN. To test, enter PIN followed by any 5th additional number. To change your PIN: Note: Do not use the ✽...
  • Página 2 Chamberlain, LiftMaster and Moore-O-Matic are Trademarks of Chamberlain Group. Genie is a Trademark of Overhead Door Corporation. Linear and Multi-Code are Trademarks of Linear Corporation. Master Mechanic is a Trademark of TruServ. Sears is a Trademark of Sears & Roebuck. Stanley is a Trademark of The Stanley Works. Do It is a Trademark of Do It Best Corporation. ©2004, Clicker Corporation 114A2517C...
  • Página 3 Nota: Los sistemas con botón inteligente amarillo, blanco o gris tienen los interruptores Al programar el CLK1, deberá elegir un Número de identificación personal (PIN, por sus siglas de código en el control remoto manual original. Si no dispone de ningún control remoto en inglés) de 4 dígitos.
  • Página 4 Linear Corporation. Master Mechanic es una marca registrada de TruServ. Sears es una marca registrada de Sears & Roebuck. Stanley es una marca registrada de The Stanley Works. Do It es una marca registrada de Do It Best Corporation. ©2004, Clicker Corporation 114A2517C...