GAME RULES
Your Arachnid electronic dartboard is loaded with games and options. The rules for each game
are detailed below in the order they appear on the electronic display when paging through the
games. An illustration of the electronic displays is indicated next to the game description for
your reference. Please note the characters may appear slightly different than illustrated here.
GAME 01 - 301
This popular tournament and pub game is played by subtracting each dart from the starting total
until the player reaches exactly 0 (zero). If a player goes past zero it is considered a "Bust" and
the score returns to where it was at the start of that round. For example, if a player needs a 32
to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score goes back to 32 for the
next round.
In playing the game, the double in / double out option can be chosen (double out is the most
widely used option).
indicators will display your current setting:
Double In - A double must be hit before points are subtracted from the total. In other
words, a player‟s scoring does not begin until a double is hit.
Double Out - A double must be hit to end the game. This means that an even number is
necessary to finish the game.
Double In and Double Out - A double is required to start and end scoring of the game by
each player.
Master Out - A double or triple is required to finish the game.
Dart-Out Feature ("01" games only)
This electronic dartboard has a special "Dart Out" feature. When a player requires less than 160
to reach zero, the estimate feature becomes active. The player can press the DART OUT button
to view the darts necessary to throw to finish the game (reach zero exactly). Doubles and triples
are indicated with 2 or 3 lines to the left of each number respectively.
Adjustable Difficulty Settings for 301 include 401, 501, 601, 701, 801, and 901. To change to
these more difficult settings, simply press the SELECT button. Each option is played exactly as
outlined for 301 with the exception of the starting total; 401 has starting total of 401 points; 501
has starting total of 501 points and so on up to 901.
GAME 02 - CRICKET
Cricket is a strategic game for accomplished players and beginners alike.
numbers best suited for them and can force opponents to throw for numbers not as suitable for
them. The object of Cricket is to "close" all of the appropriate numbers before one‟s opponent
while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player must
hit a number 3 times to "open" that segment for scoring. A player is then awarded the number of
All Rights Reserved
©2014 Escalade Sports
GAME INSTRUCTIONS
Simply press the "DOUBLE" button to change this setting.
E450ARA
9
For Customer Service Call 1-800-526-0451
LED
Players throw for