6) HOW TO PROGRAMME FROM TRANSMITTER
Every single transmitter is recognized by the control unit through a code, which is different from any other
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transmitter. Each single code, therefore, must be stored in memory so that the control unit is able to reco-
gnize every transmitter.
Remote programming can be carried out on all control units which are placed within the transmitter range.
Op.
Cl.
Op. Cl.
COM
COM
It is therefore recommended that only the control unit involved in programming be switched on during this
step.
• How to memorize a new code with a transmitter already in memory:
1) press simultaneously both keys 1 and 2 of the transmitter already in memory;
the buzzer sends a continuous 5-second sound;
2) within 5 seconds, press a key on the receiver already in memory; the buzzer
stops the sound for one second and starts to buzz for other 5 seconds;
3) within 5 seconds, press a key of the new transmitter to be stored in memory;
If the code memorization is successful, an intermittent buzz sound will be heard.
F2,5A
• To erase a code via remote control:
1) press both keys 1 and 2 simultaneously, THREE TIMES, within 5 seconds;
the buzzer makes a slow, intermittent sound;
2) press a key on the transmitter to be erased; once it is erased, the buzzing stops.
7) HOW TO ERASE ALL TRANSMITTER CODES
Press button P1 three times, keeping it pressed for 10 seconds. The buzzer will make a fast, intermittent
sound. When the memory is entirely erased, the buzzer makes a continuous sound.
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If the P1 button is NOT kept pressed for more than one second, the receiver switches to standard mode
again.
All manuals and user guides at all-guides.com
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2
3
4
Op. Cl.
Op. Cl.
Op. Cl.
COM
COM
COM
SW
ON
1
Op. COM Cl.
Op. COM Cl.
MOT
MOT
1
2
JM1
JM2
JM3
a b c
d e
f g
SP2
R
A
RT1
D
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6
O
DL1
DL2
Op. COM Cl.
Op. COM Cl.
MOT
MOT
3
4
ANT
T4WV-C
Button 1
CLOSE
Button 3
OPEN
25
Klux
12
Klux
8
Klux
0
Klux
Button 2
Button 4
32
Klux
45
Klux
50
Klux