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Mattel Uno Attack! Guía De Instalación Rápida página 2

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OBJECT
Be the first player to score 500 points. The first player to get rid of all the cards in their hand
scores points for the cards left in their opponents' hands.
®
UNO ATTACK!
IN A NUTSHELL
Each player is dealt 7 cards. Place one card from the deck on the playing area to begin a
DISCARD pile. Open the Launcher, insert the remaining cards facedown inside, close the
launcher and turn the ON/OFF switch located on the bottom of the Launcher to "ON".
NOTE: To close the launcher, slide the cover back onto the unit until it snaps into place. If the
unit is turned on you will hear an audible "beep" to confirm the unit has been closed correctly.
IMPORTANT: During play, rotate the Launcher so it always faces the player whose turn it is.
REMEMBER: Cards do not shoot out every time the button is pressed. This is not necessarily
a bad thing, especially if you are the one who has to press the button. When you press the
button correctly you will hear an audible "ding" to let you know you've done it right.
The first player has to match the card in the DISCARD pile either by number, color or symbol.
For example, if the card is a red 7, you must throw down a red card or any color 7 onto the
DISCARD pile. Or, you can throw down a Special Card, if appropriate (see Special Cards
section). If you don't have anything that matches, you must hit the Launcher button. If nothing
happens, play moves to the next person. If cards shoot out, you must add these cards to your
hand. Then play passes to the left (until a Reverse card is played – see Special Cards section).
When you have one card left, you must yell "UNO" (meaning one) before playing your next to
last card. Failure to do this results in your having to hit the Launcher button TWICE. (That is,
of course, if you get caught by the other players.)
Once a player is out of cards, the hand is over. Points are totaled (see Scoring section) and
you start over again. That's UNO Attack
NOW FOR THE DETAILS
CHOOSING A DEALER
Every player picks a card. The person who picks the highest number deals. If you picked a
Special Card, too bad - they don't count. The dealer deals 7 cards to each player, starts the
discard pile and loads the Launcher. Player to the left of dealer starts play.
SPECIAL CARDS
Reverse - Simply reverse direction of play. Play left becomes play right,
and vice versa. If this card is turned up at the beginning of play the dealer
plays first, and play then goes to the right instead of left.
®
in a nutshell.

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