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Belkin Nostromo SpeedPad n50 Manual Del Usuario página 3

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P73877-F8GFPC001_n50_t_man.qxd
11/13/01
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Nostromo Array Programming Software
Introduction
The Nostromo Array Programming Software is a suite of tools
that enhances your gaming experience when using the Nostromo
n50 SpeedPad.
The Nostromo Array Programming Software increases your play
functionality and customization options. It allows you to remap
your controller however you like, depending on which games you
are playing.
There are two major components to the Nostromo Array
Programming Software:
• The Profile Editor, which is used to create and change profiles.
A profile is a set of remapped button functions that can be saved
and assigned to specific games.
• The Loadout Manager programs the game controllers with a
profile for specific games.
With this software, you can:
CREATE AND SAVE YOUR OWN PROFILES
• Create customized profiles for each device.
• Download/upload profiles via the Internet.
ASSIGN PROFILES TO SPECIFIC GAMES
• Assign profiles to your favorite games for use each time you
start that game.
REMAP OR REPROGRAM BUTTONS 3 WAYS
• Remap SpeedPad buttons to correspond to the keyboard keys.
• Remap buttons to other buttons.
• Remap buttons with macros.
AXIS BANDING
• Divide any axis into bands, or areas, and assign every band a
key or macro.
UTILIZE THREE SHIFT STATES
• Red, green, and blue shift states quadruple the number of
functions that can be programmed into the other buttons.
Making a Profile
All manuals and user guides at all-guides.com
Page 4
PROFILE EDITOR
The Profile Editor is the tool used to create and customize profiles.
A profile is a set of remapped button functions that can be saved
and assigned to specific games.
Some examples of the types of actions you can program are:
• Single Key – Make a button on the controller work like a
keyboard key.
• Macros – Record a sequence of keyboard keystrokes and/or
game controller events to be played back when a button
is pushed.
• Remap Buttons – Remap the buttons on the game controller to
one another to achieve various effects.
• Remap Axes – Move the axis on the game controllers between
joysticks or buttons, however you want to
use them.
• Enhanced Axis Features – Break an axis up into bands and
program different functions in each band.
• Three shift modes – Utilize one of three shift buttons for each
game controller and quadruple the number of functions you
can program.
• Mouse – Program the game controller to function as a mouse so
you can leave your hands on the controller to navigate game
menus and other desktop items.
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MAIN SCREEN
This figure shows the Profile Editor for the Nostromo n50 SpeedPad.
The main screen consists of:
• Views of the Device – This makes clear which keys
you are programming.
• Menu Bar & Tool Bar
• Mode Bar – This allows you to select between red, green, and
blue modes.
• Controller Selection Corner – This allows owners of multiple
Nostromo devices to easily switch back and forth between
controllers when programming.
• Function Assignment Hardpoints – These are the buttons or
axis identifiers, such as "Button 01", that you click to open your
programming windows.
MAKE A PROFILE
This section will explain how to create a profile using the Profile
Editor. In general, creating a profile consists of three functions:
remapping single key assignments, creating macros, and
programming axes.
• To begin, click on "Start", then "Programs", then "Nostromo",
then "Profile Editor". This will display the main screen of the
"Profile Editor".
• Left-click on the hardpoint labeled "Button 01".
• Select "Single Key" from the pop-up menu. This will bring up
the "Single Key Assignment" screen.
REMAPPING SINGLE KEY ASSIGNMENTS
This screen is used to select a single key to assign to one of the
buttons on a Nostromo game controller.
When a single key is assigned to a button, pushing the button is the
same as pressing that key on the keyboard.
If this is the first time you have assigned a single key to one of the
hardpoints, the screen will look like this:
At this point, press a key on the keyboard or the space bar. The
screen will display the name of the key you pressed.
Notice that in addition to displaying the key you pressed, the edit
window in the middle displays and highlights the same key name.
You can elect to keep the default name, or type your own, such as
"Fire Guns".
Now you can click "OK" if you are happy with the current setup, or
you can click "Cancel" to abort the key assignment. You can also
click "Record Key" to record a different key on the keyboard.
NOTE: if you record a new key, any name you type in the edit box
will be erased.
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