Digital Effect Engines
35. AUX 5 and 6 (EFX 1 and 2) Controls and Solo Button
These two rotary controls allow users to adjust the final out-
put level of the AUX 5 and 6 signals, sent to the AUX 5 and
6 send outputs, as well as Digital Effect Processors 1 and
2. When the corresponding solo buttons are pushed, the
AUX 5 and 6 (EFX 1 and 2) signals are affectively sent to the
Control Room / Phones mixing bus, allowing the signal to be
monitored.
36. Digital Effect Display
This panel displays the titles of different effects that can be
added to the EFX 1 and 2 signals. When you select the ef-
fect, the LED beneath the effect name will illuminate, and
the alteration be applied automatically. For a list of available
effects, please observe the Digital Effect Table.
37. Program Control
This control is used to scroll
through the various effects
shown on the Digital Effect
Display. Turning the control
will automatically change the
effect and apply it to the mix.
To see the list of available pro-
grams, please check the Digi-
tal Effect Table.
38. Parameter Control
This will adjust the one main
parameter of the digital effect
program that is applied to the
audio feed. Please refer to the
Digital Effects Table for more
information on Effect param-
eters.
NB. The digital effect engine has
a "memory" function, which allows
you to adjust the parameters of a
program, then, if you change the
parameters of another program
and return to the original one, your parameter setting will be kept until
the Parameter Control is turned once again, at which time it will be
altered according to the control.
8
39. AUX 1 to 4 Controls
These four AUX controls allows users to adjust the signal
level that is being sent from the EFX 1 and 2 mixes to the
auxiliary 1 to 4 mixing buses, the signal of which is suitable
for connecting stage monitors, allowing artists or engineers
to listen to the music that is being played. This is called "Ef-
fect to Monitor".
40. Tap Delay Button and Indicator
For EFX Processor 2 only, when the tap delay program is
selected, this button is used to determine the delay time. By
pushing the button several times, the effect engine interprets
the time between last two pushes and remembers this as the
delay time until the button is pushed again. When the tap
delay effect is selected, the corresponding LED will flash at
the intervals selected.
41. Effect On Button and Indicator
This button is pushed to turn the corresponding effect panel
on or off. When the effect processor is turned on, the corre-
sponding LED illuminates.
42. Sig Indicator
This LED indicator shows when the input level reaches at
least -20 dBu, basically showing when a signal is received
by the corresponding channel.
43. 1-2, 3-4, Mono and L-R Buttons
These handy buttons allow you to decide the audio path of
the corresponding effect channel. Pushing the "1/2" or "3/4"
buttons allows the processed signal to be sent to the Group
1/2 or 3/4 mixes respectively, where the "mono" or "L-R" al-
lows it to be sent to the Mono or Main L/R mixes.
44. Solo and Peak Button
The Solo button is pushed to allow the signal of the EFX 1 or
2 channels to be sent to the Control Room / Phones mixing
bus, for use with either headphones or studio monitors. The
indicator above the Solo button illuminates when activated,
however also doubles as a Peak Indicator, illuminating when
the effect processor overloads and has the potential to cause
distortion. When the peak LED is on, turn the AUX 5 (or AUX
6) level control to a level that stops the peak LED from illumi-
nating.
45. Level Control (Fader)
This 60 mm fader will alter the signal level that is sent from
the EFX 1 or 2 channels to the appropriate destinations, se-
lected by the 1-2, 3-4, mono and L-R buttons.
SONIC STATION 22 / SONIC STATION 32