Reverb
The effect recreates the sound waves decaying in an acoustic space due to bouncing off on walls, ceilings,
objects etc ... The user can adjust the "Environment dimension" acoustics as well as the "Reverb" time (Decay
Time, the time it takes for the reverb to die off).
Reverb
Flanger
This effect is a variable flanged delay linked to a Beat Per Minute controlled sinewave low frequency
oscillation (L.F.O.). This produces a dynamic swirling sound effect.
Long Flanger over 4 beat-patterns (= over 16 beats) will create a very smooth "space" ambiance to your
mix.
Flanger
* 1 beat-pattern = 4 beats
Phaser
A Phaser effect is a time-varying all pass filter that works by shifting portions of the audio signal out of
phase (±180º), and then adding the processed signal back to the original one. These frequencies are shifted
following a Beat Per Minute controlled low frequency oscillation (L.F.O.) which creates a sweeping phaser sound.
The feedback adjustment raises the filter gain just below each notch in the frequency range, creating a more
pronounced effect.
Long Phaser over 4 beat-patterns (= over 16 beats) will create a very smooth "space" ambiance to your
mix. For "singing" phaser sounds, raise the feedback adjustment.
Phaser
* 1 beat-pattern = 4 beats
TIME
Environment Dimension
Room Size
from "Small Room" to "Church"
TIME
Flange Speed
L.F.O. cycle length
from 0.5 to 8 beat-pattern*
TIME
Phasing Speed
L.F.O. cycle length
from 0.5 to 8 beat-pattern*
PARAMETER
Decay Time
PARAMETER
Short Delay adjustment
Minimum Delay from 0.1ms (0%) to 6ms (100%)
PARAMETER
Phaser Feedback %
9