TOP PANEL - DECK CONTROLS
The
deck
controls
available when a channel's input
selector has been set to Deck.
Using these controls you can play,,
cue, scratch, pitch bend and loop
music from attached USB mass
storage devices, such as hard
drives, thumb drives and iPod
players.
Please note: If the channel has
been set to Line, the deck controls
will have no effect on the audio
playing on the channel.
23.
PLAY/STUTTER – Pressing
this button starts the music
loaded on the corresponding
deck. A cue point is set at
the current position and the
music
begins
Pressing this button while
the unit is playing will restart
the song from the cue point,
which can be used to create
a "stutter" effect.
24.
PAUSE – Stops the music playing on the corresponding deck. If you press and hold the PAUSE
button down for 1 second while paused, you will go back to the beginning of the track.
25.
CUE – Returns and pauses the music at the last set Cue Point. The Cue Point is the last place where
PLAY/STUTTER was pressed or the start of the track, if it has not yet been pressed. You can audition
the music, starting at the Cue Point, by pressing and holding down the CUE button again – the music
will play for as long as the button is held down and once the button is released, will jump back and
pause at the Cue Point. You can also easily edit the cue point by spinning the jog wheel to a new
position while paused. As you spin the jog wheel, the music will sound. By stopping the jog wheel and
pressing PLAY, a new Cue Point is set.
Press
"PAUSE"
26.
JOG WHEEL – This wheel can be used for pitch bending, scratching and searching through the music
playing on the deck. The functionality of the wheel is determined by the two accompanying buttons –
SCRATCH and SEARCH. While a track is playing on the deck and Scratch and Search modes are
disabled, the jog wheel functions as a pitch bend. Pitch bending temporarily speeds up (turn clockwise)
or slows down (turn counter-clockwise) the music. This technique is used when you are mixing two
tempo-matched tracks which may not be completely synchronized. Hence, with pitch bending you can
temporarily slow down or speed up the track you are mixing so its beats "lock" with the beats of the
track that is already playing. While a track is paused, you can use the jog wheel to seek through the
music to a new cue point location. Pressing PLAY/STUTTER following this will set the cue point at this
location.
become
playing.
Rotate to new cue point
Press "PLAY/STUTTER"
Returns and pauses at new Cue Point
12
Press "CUE"