Half Wind Course and Neck Turn
To practice, it is best to drive the buggy on a half wind course. You always return to the same
starting point this way. The half wind course is the simplest course in which you can move forward
with a relatively small foil (under-powered) for the wind.
At the first buggy turn (neck turn), fly the foil upward into the zenith and drive the buggy toward
the foil tightly around the curve until you have returned to the half wind course in the other direction.
Do not make the radius of the neck turn too big. Otherwise you will lose the pull in the foil and it
could fold together.
This maneuver is called a neck turn and is typical in buggying. In a neck turn, the pilot turns with
his back through the wind. You put the kite in the zenith and then turn the buggy in a tight turn
to the foil. Only lower the foil back down once you are going the other direction.
The turn, in which the front wheel turns through the wind, is unusual, yet difficult to maneuver in
buggying. There is a risk of being pulled backwards by the foil.
Different courses to the wind
G
B
Course on the wind
The on-wind course is a slower and rather difficult course in the beginning. You must use this
course to reach a destination against the wind, referred to as crossing. The pulling force of the foil
is relatively strong and works on the side so that the buggy tends to drift.
Course on the Half wind
The half wind course is the most important to you and the most used course.
With this course, you travel cross to the wind and return to the starting point in the opposite
direction of the course. The angle between the wind and the course is 90.
Course on the free wind
The free wind course is the fastest. You travel at an angle to the wind and quickly move from the
starting point.
Course In Front of the wind
The forwind course seems to leave the wind behind because you are traveling in the exact direction
of the wind. This is a difficult course to drive because the foil has a tendency to break the current.
Instead of traveling on a true forwind course, it is better to change the course. To return to the
starting point, you must cross the wind here too.
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To return to the starting point, you must cross on the wind.