SMARTNESS E-DARTBOARD PERFORMANCE Instrucciones De Montaje página 11

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Busting Rule: When a player exceeds the score needed to reach exactly zero,
the turn is a "bust" and the score reverts back to what it was before the turn.
To make the game more challenging, you may use the DOUBLE button to set
additional restrictions on how to start and end the game. The choices are
Open In: The scoring begins when any number is hit.
Open Out: The player can finish the game with a hit on any number that
reduces the score to exactly zero.
Double In: To start, the player must hit a number in the double ring or a double
Bull's Eye. No score will be counted until this condition is satisfied.
Double Out: To win, the player must hit a double or a double Bull's Eye that
reduces the score to exactly zero. A score leaving the player with "1" will BUST.
Master Out: To win, the player must hit a double, a double Bull's Eye, or a triple
that reduces the score to exactly zero. A residual score of "1" will BUST.
ROUND THE CLOCK
The player tries to hit the numbers from 1 to 20 in order. When a number is
hit, then the game is advanced for shooting the next number. The player reaches and
hits 20 first is the winner. Double and triple are treated the same as a single, being
counted as one hit.
SHOOT-OUT
With the help of smart electronics, this game is invented and is more exciting
than Round-The-Clock.
The target is being randomly picked by the on-board
computer. There are 10 seconds for you to throw the dart. A hit on the target counts as
1 point. Double and triple are treated the same as a single. If the 10-second time
expires, it is considered a throw has made and missed. The target is renewed after
each throw. The player to accumulate 15 points first wins.
SHANGHAI
The game is similar to Round-The-Clock, except scores are being cumulated
and the game is limited to 7 rounds, or 21 shots. Player starts shooting with the
number 1 and progress toward 20 and Bull's Eye. No hit is counted when it is out of
the numbering sequence. A hit on a double or a triple is counted as 2x or 3x the
number. Example: A hit on double 3 counts as 2x3=6 points. By the end of the 7th
round, the player who accumulates the most points wins.
HALVE-IT
The game is like playing Jeopardy. A total miss with three throws can send
your score tumbling down. Everybody starts the game by shooting the number 12,
and then 13, 14, any Doubles, 15, 16, 17, any Triples, 18, 19, 20 and Bull's Eye. Each
player throws three darts at the same number, and then progress to the next number
in the next round. A hit on a double or triple counts as 2x or 3x the points. If a player
misses all three throws on the specific target in a round, his/her scores will be cut in
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half. The more score you have accumulated, the more serious is the result, should
you miss any hit completely in a turn. At the end of the game, the player who
accumulates the most points is the winner.
COUNT-UP
This is a simple game that anybody can play. The objective is to beat other
players by reaching a preset score first. The available settings are: 200, 400, 600, 800
and 1000. Each player tries to score as high as possible in his/her turns, and the final
total score is allowed to be more than the preset score.
HIGH SCORE
This game is much like Count-Up, except that the game ends at the finish of
the 7th round. The player who accumulates the highest total scores wins.
OVERS
This is a simple and quick game. The player should try to score higher than or
equal to the pervious highest score made in a turn. When a player scores less than
the record of three-dart total, a "Life" is then taken away from the player. By default,
each player has 3 lives to spare. However, Handicaping can extend the player's lives
up to 7. The last player stands to be alive in the game is the winner.
UNDERS
The game is similar to Overs, except the objective is to beat the lowest record
of three-dart total. When the three-dart total is higher than the record, then a "Life" is
taken away from the player. A pass of a throw, a hit outside the scoring area, or a
discarded bounce-out dart (i.e., the bounce-out button was pushed) is penalized with
60 points (3x20, the highest possible one-dart score). The last player stands to be
alive in the game is the winner.
BIG-6
The player tries to earn the chance of picking the next target by making a hit on
the current target first. Single-6 is the first target when the game starts. Within the
three throws, the player has to hit the target once to save his/her lives. As long as the
hit is made by the first or the second throw, the player has a chance with one throw to
select the next target. Singles, Doubles and Triples are all considered as different
targets. The strategy is to pick the toughest target for the opponents as possible,
such as "triple-20" or "double-Bull's Eye". The last player stands to be alive in the
game is the winner.
CRICKET
Cricket is a game that is extremely popular in America and Central Europe.
Players adopt defensive or attacking strategy, depending on the state of the game. At
any point in the game, each player can make effort to increase the score or to attempt
blocking other players from scoring.
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