3. T urn the electronic panel to the initial position, as shown in diag. M;
4. T ake the panel and lay it down on the floor, as shown in diagram U. Remove the support base from
the panel.
5. T urn the fixed electronic panel to the initial position, as shown in diag. M.
6. H old the leg from the part where the single locking button is located, as shown in diagram B. Press
the locking button and fit the leg of the electronic panel; a click is heard, indicating that it has
locked into position.
7. R epeat the operation with the other 3 legs (diag. C).
8. H old the support base, as shown in diagram D (The curved part must remain in the external posi-
tion). Press the side buttons, located in the lower part of the leg, fit the support base into slot A,
until a click is heard, indicating that it has locked into position.
9. R epeat the operation with the other leg. Take hold of the other support base and repeat the opera-
tion with the other 2 legs (diag. E).
10. P lace the gym on the floor, onto the support bases (diag. R). Turn the 2 panels externally, one at a
time, until the arrow marked on the shoulder corresponds to symbol 2, located on the panel.
11. O nce the panel has been inserted correctly into the slot, fix it turning the side knob in a clockwise
direction, until the symbol has been reached (diag. S). A click will indicate that the panel is cor-
rectly locked into position.
12. I f the toy has been assembled correctly, the multi-activity panel in position 3 should look as shown
in diag. V.
HOW TO USE THE ACTIVITY PANEL
• T o switch the electronic activity panel ON, simply move the switch located near the keyboard keys
from the OFF to the <)) / <))) position, according to the desired volume (diagram 1). A fun light
display and a melody confirm that the activity panel has been activated.
• T o avoid wasting battery power, it is recommended to always switch off the activity panel after use,
by moving the switch to the OFF position (diagram 1).
• T he 3 musical swings with the 2 fun teddy bears and 1 dog character, encourage baby to move for-
ward to touch them, and activate fun melodies accompanied by an amusing light display. This activ-
ity helps baby to develop its manual/visual co-ordination skills and audio/visual abilities.
HOW TO USE THE MULTI-ACTIVITY PANEL
After having removed the
•
in the area designed for the insert game, located on the multi-activity panel.
• T he central panel has several activities, which stimulate baby's co-ordination, musical and logical
associative skills:
•
- A first musical keyboard that features fun melodies.
•
- A booklet to look at.
•
- A spiral that turns when the frog moves.
•
- A roller that turns when the lever is pressed.
•
- Fun animal character inserts, which will help baby to recognise geometrical shapes.
•
- Colourful spheres that rotate when the yellow disc is activated.
FITTING AND/OR REPLACING THE BATTERIES
• B atteries must only be fitted by an adult.
the three swinging toys
fabric fastener,
10
can be used separately,