Thrustmaster T.16000M Manual De Instrucciones página 3

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GETTING TO KNOW YOUR JOYSTICK
EXCLUSIVE PRECISION TECHNOLOGY:
"H.E.A.R.T™: HallEffect AccuRate Technology"
Your T-16000M joystick features technology providing it with a level of precision currently
unequaled in the world of gaming joysticks, including:
- A 3D (Hall Effect) magnetic sensor on the stick, with a resolution of more than 268 million
values over the X and Y axes (16384 x 16384 values), whereas current competing systems
(even high-end systems) provide resolutions in the neighborhood of only one million values
(1024 x 1024 values).
- A magnet: no friction, for unlimited precision and incredible responsiveness.
- Coil spring on stick (2.8mm): for firm, linear and ultra-fluid tension.
BACKLIGHTING
For even greater precision, there is no dead zone in the central position of the T-16000M's
stick. To symbolize this, the center is backlit in green as soon as you move the stick (even
very slightly); the backlighting switches off after 3 seconds of inactivity, once you have
brought the stick back to dead center.
THROTTLE
Your joystick features a throttle (5), which you can use to easily control your acceleration in
games.
RUDDER FUNCTION
Your joystick features a rudder function (4), which in an airplane corresponds to the pedals
used by the pilot to move the rudder, thereby allowing the plane to pivot around its vertical
axis (making the plane turn to the left or to the right).
This rudder function is available on your joystick by rotating the stick to the left or right.
MULTIDIRECTIONAL "POINT OF VIEW" HAT SWITCH
Your joystick features a "Point of View" hat switch (2) which, as its name indicates, allows
you to instantly view everything that is going on around your aircraft (in games where this
feature is enabled). To use this feature, simply go into your game's setup menu, and
program the different views (rear view, view to the left, view to the right, and also external
views) onto the directions of the "Point of View" hat switch.
If you wish, you can also reserve the "Point of View" hat switch for other uses instead (firing,
etc.).
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