Thrustmaster Dual Trigger Manual Del Usuario página 3

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TRIGGER MAPPING
TRIGGER MAPPING
All buttons and mini-stick directions (axes) can be mapped to the left and right triggers (except D-Pad and
All buttons and mini-stick directions (axes) can be mapped to the left and right triggers (except D-Pad and
buttons (3) and (4)).
buttons (3) and (4)).
• MAPPING button (8) (used to map left and right triggers):
• MAPPING button (8) (used to map left and right triggers):
- Press and release the MAPPING button (LED flashes slowly).
- Press and release the MAPPING button (LED flashes slowly).
- Press and release the button or direction you want to assign to the trigger (LED flashes quickly).
- Press and release the button or direction you want to assign to the trigger (LED flashes quickly).
- Press and release the trigger assigned to this function (LED turns off).
- Press and release the trigger assigned to this function (LED turns off).
• EEPROM:
• EEPROM:
Your gamepad includes an internal memory chip, which stores your last mapping configuration even if you
Your gamepad includes an internal memory chip, which stores your last mapping configuration even if you
turn your gamepad off.
turn your gamepad off.
• TRIGGER BEHAVIOR:
• TRIGGER BEHAVIOR:
Triggers react differently according to whether you map 2 separate analog axes, one same analog axis
Triggers react differently according to whether you map 2 separate analog axes, one same analog axis
or 2 separate digital buttons to them. Below are 3 different examples (in this case, for racing games).
or 2 separate digital buttons to them. Below are 3 different examples (in this case, for racing games).
Thus, many mapping configurations are available, according to the possibilities offered by your game. If
Thus, many mapping configurations are available, according to the possibilities offered by your game. If
your game does not accept your current mapping configuration, the triggers will produce strange reactions;
your game does not accept your current mapping configuration, the triggers will produce strange reactions;
in this case, please try defining another mapping configuration (using other axes and buttons).
in this case, please try defining another mapping configuration (using other axes and buttons).
For a better understanding of all the available possibilities, try them out using the "Game
For a better understanding of all the available possibilities, try them out using the "Game
Controllers" dialog box in the Windows control panel.
Controllers" dialog box in the Windows control panel.
• 2 separate axes are mapped to the 2 triggers.
• This configuration is the most useful (if your game accepts it).
• This enables you to separately regulate analog control of the left and
right triggers (there is no "master" trigger).
• One same axis is mapped to the 2 triggers.
• In this case the left trigger is the "master" trigger.
• If you press the left and right triggers together, your car will brake.
• This allows you to use the right trigger to control your car's speed,
and briefly use the left trigger for powerful braking control.
• 2 digital buttons are mapped to the 2 triggers.
• This configuration offers separate control of the left and right triggers
(there is no "master" trigger); however, the triggers operate as digital
buttons (and therefore do not offer progressive control).
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