Liquid Crystal Shutter
Do not apply pressure to the liquid crystal shutter. Also, do not drop or bend the 3D Eyewear.
Do not scratch the surface of the liquid crystal shutter with a pointed instrument etc.
Doing so may cause damage to the 3D Eyewear, and reduce the quality of the 3D image.
Infra-red receiver section
Do not soil the infra-red receiver section or attach stickers etc. to it.
• Doing so may prevent the receiver from receiving signals from the television, which may prevent the 3D Eyewear from operating normally.
If the 3D Eyewear is affected by other infra-red data communication equipment, the 3D images may not be displayed correctly.
Cautions During Viewing
Do not expose the infra-red receiver section to strong light such as direct sunlight and fluorescent light. The 3D image
may not be displayed correctly.
Do not use devices that emit strong electromagnetic waves (such as cellular phones or personal transceivers) near
the 3D Eyewear. Doing so may cause the 3D Eyewear to malfunction.
The 3D Eyewear cannot operate fully at high or low temperatures.
Please use within the specified usage temperature range (p. 65).
If the 3D Eyewear is used in a room in which fluorescent lights (50 Hz) are used, the light within the room may appear
to be flickering. In this case, either darken or switch off the fluorescent lights when using the 3D Eyewear.
Wear the 3D Eyewear correctly. 3D images will not be correctly visible if the 3D Eyewear is worn upside down or back-to-front.
Other kinds of displays (such as computer screens, digital clocks, or calculators etc.) may be difficult to see while
wearing the 3D Eyewear. (The polarizing axis does not match, causing the displays to appear black.)
Do not wear the 3D Eyewear when watching anything other than 3D images.
Individual differences may occur in which the 3D images are difficult to see, or cannot be seen, especially in users that have a different
level of eyesight between the left and right eyes. Take the necessary steps (wearing glasses etc.) to correct your eyesight before use.
For comfortable viewing
View the screen at a distance at least 3 times further than the effective height of the screen.
Recommended distance:
For a 32-inch television, 3'9" (1.2 m) or more.
For a 37-inch television, 4'6" (1.4 m) or more.
Using the 3D Eyewear at a distance closer than the recommended distance may cause eyesight fatigue.
When the top and bottom area of the screen is blackened, such as during some movies, view the screen at a distance
3 times further than the height of the actual image. (That makes the distance closer than above recommended
distance.)
Viewing 3D images
●
When watching 3D movies, take an appropriate length break after watching a movie.
●
When watching 3D content on interactive devices such as 3D games or computers, take an appropriate length break
after using for 30 - 60 minutes. Prolonged use may cause eyesight fatigue.
Using the television menu controls, set so that 3D images are shown.
●
You can watch 3D images in the following cases:
• When a 3D image supporting Blu-ray Disc is played on a 3D image supporting player/recorder connected using a
HDMI cable to a 3D image supporting television.
• 3D image supported broadcast (program)
• 3D Photo, 3D Movie taken by LUMIX/Camcorder.
• 2D->3D (Simulated 3D)
Wearing the 3D Eyewear
Set the power switch to "ON".
(The indicator lamp will light for approximately 2 seconds, then flash once approximately every 2 seconds.)
Put on the 3D Eyewear
View
When the HDMI receives information in which 3D mode is detected, 3D images are automatically displayed
according to the signal.
If the 3D images are not displayed correctly or the images cause discomfort, the images can be adjusted by "3D
format select" or "3D settings".
●
Change the view 3D ⇔ 2D, 3D settings (p. 25)
After Use
Set the 3D Eyewear power switch to "OFF".
(The 3D Eyewear indicator lamp turns off, and the power turns off.)
After using the 3D Eyewear, store it in the case provided.
24
All manuals and user guides at all-guides.com
Using Precautions
Viewing 3D images
p. 56