Power or
Electro-
magnetic
Interference
1) Single: Score as number shown.
2) Double: Score x 2.
3) Triple: Score x 3.
4) Bull's Eye: The outer bull is 25 points; the center double bull is 50
points.
5) Catch-Ring: Catch missed dart, no score.
6) Function Buttons: (see sections of GETTING STARTED).
7) Score Display: alternately showing
Target or Hint → Dart Hit → Cumulative Score.
8) Turn indicator: show who is up for the throw.
9) Dart Indicators: Show how many throws remain for the turn.
1) Cricket Score Board:
(i) Cricket: Show status of marking cricket
numbers.
players in the game, the display on the
left is for Player 1 and the display on the
right is for Player 2. One light marks for a
hit.
However, when more than two
players are in the game, the left display
shows the current player's marking status
in detail. While on the right display, each
column shows the closing status of a
corresponding player in line for the
following
Example: If the current player is Player 2,
then, the three columns on the right
display, starts from the left, show closing
status of Player 3, 4 and 1, in that order.
A light in the column indicates a number is closed, which is a
significant condition for planing strategies.
(ii) Billiard, Minefield, Pachisi & Hot Potato:
elements on the path of the game. A blinking spot is a live mine or a
barrier. When more than two players are in the game, the board uses
32
Under extreme situation of electromagnetic interference, the
electronics of the dartboard may show erratic behavior or fail to
continue working. The examples of these situations may be:
heavy thunderstorm, power line surge, rolling brown out, or too
close to an electrical motor or microwave. To restore the game
to normal operation, unplug the AC adapter for several seconds
and then reconnect the power again. Be sure to remove the
source that causes the interference as well.
DESCRIPTIONS
When there are only two
turns
(see
illustration).
Show positions of different