Triton Blue Discovery 2048 Manual De Usuario página 20

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g
lossaries
• HTP: The type of the channels with the highest output (highest takes precedence), normally for dimmer channels.
• LTP: The type of the channels with the latest output (latest takes precedence), for non-dimmer channels
• Fade in: The intensity of the light changes from dark to bright.
• Fade out: The intensity of the light changes from bright to dark.
• Scene: A single stage look programmed onto a Playback button or fader. Also known as MEMORY, STATE, CUE,
LOOK.
• Chase: A sequence of one or more pre recorded steps which automatically run one after the other.
• Chase Steps: Individual cues within a Chase. See above.
• Playback: Area of the system that can replay recorded Scenes or Chases using Playback Faders.
• Record by fixture: This is the normal mode of the Discovery 2048. It means that when you record a cue, all attribu-
tes of every fixture that you have changed are recorded in the cue. So if you change only the position of a fixture, the
colour, gobo, intensity and all other attributes of that fixture are recorded as wall. This is useful because you know that
when you recall the cue, it will look exactly as it did when you saved it. However, it can be slightly inflexible if you want
to combine cues.
• Record by channel: This means that only attributes you have changed are recorded in the cue. So if you change
the position of a fixture, only the position is recorded. When you recall the cue, the colour, gobo etc will remain as they
were last set. This means you can use a cue to change the position of some fixtures while leaving the colour set from a
previous cue, allowing more variety when you are running a show. It is a powerful feature but you can easily get yourself
into trouble with it, so you need to be sure which attributes you need to record and which you want to "show through".
When you're learning, it's best to have some cues "recorded by fixture" which turn on the fixtures in a known state, then
have some colour cues to modify just the colour, or some gobo cues to set the gobo, or other attributes
P
atch
c
rEAtE
A. Patch dimmer
1. Press and hold <Patch>, then, press <A>[Patch Dimmer].
2. An address will be displayed at Line 2 on the screen for patching. Roll <Wheel Value> to change the address;
Press <D>[Auto calculate Addr.] to automatically achieve a suitable address.
3. To patch a single dimmer, press a handle Fixture button. To patch a range of dimmers, hold down the Fixture
button for the first dimmer in the range, then press the last Fixture button in the range. The range of dimmers will
be patched to sequential DMX addresses.
4. To patch another dimmer to the same handle, enter the new DMX channel and press the Swop button again
B. Patch moving light fixtures
1. Press and hold <Patch>, then, press <B> [Patch Fixtures]. If the libraries you need aren't inside the controller,
copy the libraries files (*.R20) from computer to your u-disk root path.
2. Select a library from the controller or from a USB memory.
3. Press <Up> or <Down> to browse into the library; Press the soft key to select. When a library in USB memory
is selected, the library will be added or updated into the controller.
4. An address code will be displayed at Line 2 on the screen for patching. Roll <Wheel Value> to change the
20
User manual | Discovery 2048 Triton Blue | Rev. January.2016 | www.triton-blue.com

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