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Notes On The Installation; Programming Micro32 - Favero Electronics MICRO32 Manual Del Usuario

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NOTES ON THE INSTALLATION

ATTENTION: DISCONNECT THE POWER SUPPLY
BEFORE OPENING THE CASE
MICRO32
Power supply: 230 Vac, 50-60 Hz, 50 mA MAX.
Primary fuses of protection: 2 x T 315mA, 250Vac.
Equipment: 1st Class.
Make sure that the plug for the power supply is fitted
with an earth connector.

PROGRAMMING MICRO32

Inser t the plug in a 230 Vac outlet and then use the
ON/OFF button to turn the device on.
Before starting to run the device, it would be best to carry
out all the programming so that each and every function
you wish to use will be activated.
Here is a list of all the programming steps (as indicated by
the letter P) which will be described in detail one by one:
P.01
LANGUAGE
P.02
MONETARY UNIT
P.03
BAR MANAGEMENT CAPACITY
P.04
TOTAL SUM OF GAMES
P.05
TOTAL BAR SUM (FOOD & DRINKS)
P.06
"NON ERASABLE" TOTALS
P.07
SERVICE REGISTER METER *** GAME TOTAL
P.08
SERVICE REGISTER METER *** BAR TOTAL
(FOOD & DRINKS)
P.10
PRINTOUT OF THE ENTIRE PROGRAMMING
P.11
AUTOMATIC RECEIPT PRINTOUT CAPACITY
P.12
PRINTOUT CAPACITY FOR RECORDING THE
START AND STOP TIMES ON THE RECEIPT
P.13
BILIARDS SELECTION WITH CONTROL-BALL BOX
P.14
PROGRAMMING ADVERTISING ON THE RECEIPT
P.15
PROGRAMMING THE HOUR AND DATE
P.16
CLOCK-SETTING
P.17
HOURLY BANDS CAPACITY
P.18
PROGRAMMING THE HOURLY BANDS
P.19
CLUB RATE CAPACITY
P.40 - P.47
1st GROUP RATES
P.50 - P.57
2nd GROUP RATES
P.60 - P.67
3rd GROUP RATES
P.70 - P.77
4th GROUP RATES
P.80 - P.87
5th GROUP RATES
P.90 - P.97
6th GROUP RATES
P.98
TIME FOR ABANDONING A GAME
– To g a i n a c c e s s t o t h e p r o g r a m m i n g , t u r n t h e
INSTALLATION key in the direction of the arrow. The
symbol P.01 will appear on the red display to indicate the
first step to be programmed. Use the UP and DOWN
buttons to go forward or backward so as to choose the
step to be programmed and the (+) and (–) buttons to
change the figure of each step.
P.01 LANGUAGE.
Use the (+) and (–) buttons to select the language of the
messages to be shown on the right display. Use the UP
button to go on to the next step.
P.02 MONETARY UNIT.
The value depends on the monetary value of the country
and the rounding desired on the sum to pay.
The figures available are: 0.05, 0.10, 0.20, 0.50, 1, 2, 5, 10,
20, 50, 100.
Example: EURO 0,05 , USA 0,10 , RUSSIA 1 , JAPAN 10.
P.03 BAR MANAGEMENT CAPACITY.
T h e M I C R O 3 2 m a y b e p r o g r a m m e d f o r B A R
MANAGEMENT. That means that it is possible to assign to
a table the amount due for the food and drink consumed
by the players. At the end of the game, there will be given
the game total, the BAR bill, and their sum total. There is
also a separate register meter for the GAME and the BAR.
So, if you wish to have BAR MANAGEMENT, set YES with
the (+) button. An explanation on how to charge for food
and drinks is given in the chapter "OPERATING" (fast and
simple).
P.04 TOTAL SUM OF GAMES.
It shows the sum of all the total games of 32 tables and
also the date and hour when the counter was last reset. To
see the game total of every table, you simply have to push
and hold down the corresponding number. Push PRINT for
a printout of the game report for all the tables. Those
tables with a zero total will not appear on the printout. To
reset all the game totals of the 32 tables to zero, push the
(–) button. To print a graph for a rapid comparison of the
totals, press the MEMORY-LAST-STOP button.
P.05 TOTAL BAR SUM (FOOD & DRINKS).
This step is bypassed if the bar management phase was
not activated in P.03.
This is the same as P.04, but it relates to the BAR totals.
P.06 "NON ERASABLE" TOTALS.
The totals shown help only as a further check. Resetting
the "NON ERASABLE" TOTALS can be carried out by
pressing the buttons START, BAR, STOP in succession
and within three seconds from one another.
P.07 SERVICE REGISTER METER *** GAME TOTAL.
This is yet another counter of the game amounts paid for,
and it is useful when you have employees. As a matter of
fact, access can be gained to this counter with the
SERVICE key given to your employees. At the end of his
work shift, the employee who is leaving can see his total
intake collected, get a printout of that sum with the PRINT
button and then turn the counter back to zero with the (–)
button. The date and hour are recorded when the count
goes back to zero. So as to assure perfect management
by your employees, have them do the following at the end
of their work shift:
1)
using the SERVICE key;
push the (–) button to take the counter back to zero.
Push the UP button to go on to the next step.
P.08 SERVICE CHARGE *** BAR TOTAL
(FOOD & DRINKS).
This step is bypassed if the bar management phase was
not activated in P.03. This is the same as P.07, but it relates
to the consumption of food and drinks.
7
get a show of the money total by
2)
push PRINT to get a printout;
3)

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