Adaptive BETAbrite 1036 Serie Manual De Programación página 43

Tabla de contenido

Publicidad

Idiomas disponibles

Idiomas disponibles

November 4, 2003
8
Press RUN.
Then press Y to save
9
graphic A.
Press SELECT until a
10
question mark appears.
Type B as the name of the
11
next graphics file.
Repeat the previous steps
to draw graphics B and C.
(Both are just smaller
versions of graphic A.)
12
Use the COLOR key to
make all the dots in graphic
B green, and all the dots in
graphic C amber.
In order to display a DOTS graphic, it must be placed in a text message.
In the following steps, we'll create a text message and add the three DOTS graphics just created.
Press BACK until PROG
13
TEXT A appears.
Press SELECT until a
14
question mark appears.
15
Press A.
Press MODE and then
16
SELECT until [FLS] (Flash)
appears.
Press SPEED and then
17
SELECT until [SP5]
appears.
Insert the first DOTS
18
graphic you created (file A)
by pressing DOTS.
Graphics
BetaBrite Programming Manual (pn 9703-6020)
PROG DOTS A
PROG DOTS ?
PROG DOTS B
NOTE:
v
PROG TEXT A
PROG TEXT ?
A]
A]
A]
A]
FLS][SP5][DOT]
The letter A is the name of the graphic file.
DOTS graphic B
DOTS graphic C
[FLS]
[FLS][SP5]
[SP5] is a fast message speed.
A
43

Publicidad

Capítulos

Tabla de contenido
loading

Productos relacionados para Adaptive BETAbrite 1036 Serie

Tabla de contenido