Networking
Networking
You can enjoy online games by connecting the PlayStation
network.
Notes
• Games that require use of the internal hard disk drive (for PlayStation
compatible with this console. Contact SCEA Consumer Services at
1-800-345-7669 for details.
• There is no need to purchase the network adaptor (for PlayStation
separately). This console has a built-in network connector to allow connection to a
network.
Items you will need
To connect to a network and to create network settings, you will need the
following:
• An account with an Internet service provider
• A commercially available phone cord (for dial-up) or network cable (for
broadband)
• The online start-up disc (supplied) or PlayStation
compatible with the network adaptor (for PlayStation
• A memory card (8MB) (for PlayStation
94 KB of free space
• Login and network settings information provided by your Internet
service provider
44
Networking
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Notes
• Network cables can be of either straight-thru or crossover types. In most cases, a
straight-thru type cable can be used to connect a PlayStation
network. Depending on the network device being used, a crossover type cable may
be required. For details, refer to the instructions supplied with the network device.
• Some titles may not require a memory card (8MB) (for PlayStation
online content.
Connecting to a network
This model of the PlayStation
2 console supports both dial-up and
®
broadband connections.
Basic setup instructions are provided in the following sections. For dial-up
connections, see "Connecting with a phone line" (
broadband connections, see "Connecting with a network cable"
(
page 45).
Warning
Do not plug the AC power cord for the console into an electrical outlet until you
have made all other connections.
About DNAS
Sony Computer Entertainment Inc. (SCEI) uses DNAS (Dynamic
Network Authentication System), a proprietary authentication system, to
help protect copyright and security in connecting the PlayStation
console to a network. DNAS retrieves information about a user's hardware
and software for authentication, copy protection, account blocking,
system, rules, or game management and other purposes. The information
collected does not identify the user personally. For full details, see the
online user agreement in individual games.
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