around two axes has been defined in the movement
GB
pattern, the corresponding channel was probably
directly controlled before and is therefore excluded
from automatic control. If this is not intended, press the
button RELEASE / CLEAR (23).
5) Use the jog wheels PAN (19) and TILT (22) to
adjust the centre point of the movement.
or
TILT:
and the current value (0 – 255) will
appear on the display.
6) Use the control M-RANGE (24) to adjust the
movement range (i. e. the excursion of the
movement).
= maximum excursion to 0 = no movement) will
appear on the display.
7) Use the control M-FADE (25) to adjust the cross-
fade time between the movement steps and thus
the movement speed.
(
0.00S
= shortest crossfade time to
longest crossfade time) will appear on the display.
8) To call up another movement pattern, press
another number button. To terminate the move-
ment, press the button of the active movement
pattern again. The LED will extinguish.
Movement patterns can also be combined with the
call-up of programs. The movement pattern will
then control the movement, and the programs will
control all the other channels. This will, for exam-
ple, allow for fast, music-controlled colour changes
and slow, automatic movements at the same time.
6
Additional Functions
6.1 Blackout
Press the button BLACK OUT (16) briefly to tem-
porarily provide the value zero for all DMX
addresses. The LED above the button will light up.
To provide the previous values, press the button
again; the LED will extinguish.
6.2 Interrupting DMX output
(STAND ALONE)
Press the button BLACK OUT (16) for a longer
period of time to interrupt the output of the DMX sig-
nal. The LED above the button will start to flash;
STAND ALONE
light effect units will automatically switch to stand-
alone operation when they do not receive any DMX
signal. To switch on the output of the DMX signal,
press the button again; the LED will extinguish.
24
Range
and the current value (255
FT:
and the current value
will appear on the display. Some
6.3 Saving programs on a USB storage
device
The programs can be externally saved on a USB
storage device (USB flash drive). During this sav-
ing process, a directory (file folder) named "CA-
3216W" will be created.
PAN:
1) Connect the USB storage device to the jack
USB (27).
2) Keep the buttons MODE (20) and
pressed for 3 s.
the display. The LEDs above the number but-
tons (17) to which programs have already been
saved on the storage device used will light up.
Note: If the storage device connected is not compati-
ble,
NO Disk
The DMX-3216, however, can format the USB storage
device as required. This process will delete the entire
12.0S
=
contents of the USB storage device.
a) Switch off the DMX-3216.
b) Connect the USB storage device to the USB port
(27).
c) Keep the buttons MODE (20), RELEASE / CLEAR
(23) and the number button 16 (17) pressed and
switch on the controller.
d) When
buttons.
e) Once formatting has been completed,
appear on the display. Formatting may take some
minutes, depending on the capacity of the USB stor-
age device.
3) Press the number button of the program to be
saved. If a program has already been saved to
this number, it will be overwritten.
appear on the display; a status bar in the lower
line will indicate the progress of the save
process.
Once the program has been saved,
will briefly appear on the display.
Repeat steps 2 and 3 to save further programs.
6.4 Loading programs
from a USB storage device
To load a program from a USB storage device onto
the storage of the controller:
1) Connect the USB storage device to the jack
USB (27).
2) Keep the buttons MODE (20) and
pressed for 3 s.
the display. The LEDs above the number but-
tons (17) to which programs have already been
saved on the storage device used will light up.
Saving File
will appear on the display.
Format
appears on the display, release the
Loading File
(13)
will appear on
Finish!
will
Writing
will
Saved OK
(13)
will appear on