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Gemini CDM-3610 Manual De Instrucciones página 5

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FUNCTIONS:
POWER: Turn the CDM-3610 on by pressing the POWER
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button, pressing the CDM-3610's POWER button a sec-
ond time will turn off the unit.
DISC TRAY: The DISC TRAY is where the CD is held dur-
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ing loading, unloading and playback, and holds both 12
cm and 8 cm CD's. (DO NOT FORCE THE CD TRAY TO
CLOSE. EXCESSIVE FORCE WILL DAMAGE THE CD
MECHANISM, USE THE OPEN AND CLOSE BUTTONS)
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EJECT BUTTON: Pressing the EJECT BUTTON will open
or close the DISC TRAY. The DISC TRAY the will not eject
in PLAY mode.
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JOG WHEEL: In SEARCH MODE the JOG WHEEL can be
used to search forward or backwards in the music track,
as well as for fine adjustments to a CUE point in PAUSE
mode. In PITCH BEND mode the JOG WHEEL will func-
tion the same as the PITCH BEND allowing you to speed
up (FORWARD) or slow down (REWIND) the music clock-
wise being (FORWARD) and counter clockwise being
(REWIND).
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JOG MODE BUTTON: When the JOG MODE BUTTON is
illuminated it indicates the JOG WHEEL is in SEARCH
MODE, and when not illuminated it indicates that the
JOG WHEEL is in PITCH BEND MODE. When blinking,
the JOG WHEEL is in SCRATCH MODE.
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DISPLAY: The DISPLAY shows the track number, pitch
value, pitch bend, single, continue (for continuous play),
play/pause modes, fast forward/reverse modes, loop
mode, reloop mode, PGM, repeat modes, the playback
display bar, and three different time displays.
times displays are TIME ELAPSED on the track, TIME RE-
MAINING on the disc and TIME REMAINING on the track.
Time is measured in minutes, seconds and frames.
PGM: Allows you to create a set playlist. To program a
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set list into the CDM-3610 memory, begin by stopping
the unit from play and pressing PGM to begin the set list.
Select a track by using the track selection rotary to scan
to the first track to be placed in the set list. When you
have selected the proper track press PGM and the CDM-
3610 will be ready to set your next selection. Repeat the
previous steps until you have completed your play list,
then press play to begin the set list.
REPEAT: Press the repeat button once to engage 1 or
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repeat the selected track. Press REPEAT again to en-
gage the ALL setting, which will repeat all the tracks on
the CD. Press REPEAT again to disengage the repeat
function
SINGLE: Pressing the SINGLE button engages SINGLE
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mode, in this mode the CDM-3610 will play one song and
then stop. Pressing the SINGLE button again will then
activate CONTINUOUS mode causing the unit to play con-
tinuously (after the last track, the unit will return to the
first track of the disc and continue to play).
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TIME: The TIME button switches the time display between
three available sources, these three are TIME ELAPSED
on the track, TOTAL REMAIN on the disc and REMAIN on
the track. TIME ELAPSED indicates how much time has
currently gone by since the play button was pressed, TO-
TAL REMAIN will count down the time remaining on the
entire disc and REMAIN counts down the time that is left
before the end of the track.
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PITCH: Hold the PITCH button to activate the PITCH CON-
TROL SLIDE. Press the PITCH button to switch between
4%, 8%, and 16% pitch ranges that can be controlled via
the PITCH CONTROL SLIDER. Hold the PITCH button
again to deactivate this mode.
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PITCH CONTROL SLIDE: Moving the PITCH CONTROL
SLIDE up or down will change the pitch percentage +/ - 4,
8, or 16%.
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PITCH BEND: Pushing the PITCH BEND BUTTONS will au-
tomatically raise the pitch up to +16% or lower the pitch
down to -16% from the existing pitch setting. Releasing
the buttons will return the pitch to the original pitch set-
ting. You can use this function to match the beat when
mixing from one song to another.
LOOP SECTION: A LOOP repeats the section between the
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entry point (IN) and the exit point (OUT).
A. To set a loop while the unit is playing, start by press-
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ing the IN BUTTON (it will light up)
B. When you reach the desired end loop point press the
OUT BUTTON (it will also light up). The loop will con-
tinue playing until you press the OUT BUTTON again
allowing the music to continue from that point on.
C. To re-engage the loop you must press the RELOOP
BUTTON.
D. When you have released your loop the OUT BUT-
TON will turn OFF and the IN BUTTON will remain lit
to indicate that your loop is stored in the CDM-3610
memory.
E. Pressing the IN BUTTON again while the unit is
playing will erase the previously saved loop while sav-
ing your new loop entry point.
F. Press OUT to exit the loop and save a new complete
loop.
G. Press RELOOP to return to the beginning of the pre-
viously saved loop from normal play. Press RELOOP
repeatedly to cause the loop to stutter.
NOTE: THE FIRST LOOP WILL HAVE A PAUSE AT THE EXIT
POINT, WHILE ALL OTHERS WILL BE SEAMLESS.
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PLAY / PAUSE: Each press of the PLAY / PAUSE BUTTON
CDM-3610
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