○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
INSERTION TYPE
TYPE MSB
TYPE LSB
DEC
HEX
00
000
0
THRU
001
1
*HALL1
002
2
ROOM 1
003
3
STAGE 1
004
4
PLATE
005
5
DELAY L,C,R
006
6
*DELAY LR
007
7
*ECHO
008
8
*CROSS DELAY
009
9
THRU
:
:
:
019
13
THRU
020
14
*KARAOKE1
021
15
THRU
:
:
:
063
3F
THRU
064
40
THRU
065
41
CHORUS 1
066
42
CELESTE 1
067
43
FLANGER 1
068
44
*SYMPHONIC2
069
45
ROTARY SPEAKER 1
070
46
TREMOLO
071
47
*AUTO PAN2
072
48
*PHASER
073
49
DISTORTION
074
4A
OVER DRIVE
075
4B
*AMP SIMULATOR
076
4C
3BAND EQ
077
4D
2-BAND EQ
078
4E
*AUTO WAH2
079
4F
THRU
080
50
THRU
081
51
HARMONIC ENHANCER
082
52
*TOUCH WAH1
083
53
COMPRESSOR
084
54
NOISE GATE
085
55
THRU
086
56
THRU
087
57
ENSEMBLE DETUNE
088
58
THRU
:
:
:
127
7F
THRU
<Table 1-12 > CVP-105/103 Effect Map
If the received value does not contain an effect type in the TYPE LSB, the LSB will be directed to TYPE 0.
The panel effects are marked by "*".
REVERB TYPE
TYPE MSB
TYPE LSB
DEC
HEX
00
000
0
NO EFFECT
001
1
*HALL1
002
2
ROOM1
003
3
STAGE1
004
4
PLATE
005
5
NO EFFECT
:
:
:
015
F
NO EFFECT
016
10
WHITE ROOM
017
11
TUNNEL
018
12
CANYON
019
13
BASEMENT
020
14
NO EFFECT
:
:
:
127
7F
NO EFFECT
01
02
03 ...
07 08
HALL 2
ROOM 2
ROOM 3
STAGE 2
*KARAOKE2
*KARAOKE3
CHORUS 2
*CHORUS5
*CHORUS4
CELESTE 3
*FLANGER4
01
02
03 ...
07 08
HALL2
ROOM2
ROOM3
STAGE2
...
16
17
*HALL2
*HALL3
*ROOM1
*ROOM2
*STAGE1
*STAGE2
*PLATE1
*PLATE2
*DELAY LCR
CHORUS 4
*CHORUS2
*CHORUS3
*CHORUS1
*FLANGER1
*FLANGER2
*FLANGER3
*SYMPHONIC1
*ROTARY SP1
*TREMOLO1
*ROTARY SP4
*AUTO PAN1
*ROTARY SP2
*DIST HARD
*DIST SOFT
*EQ DISCO
*EQ TEL
*AUTO WAH1
*TOUCH WAH2
...
16
17
*HALL2
*HALL3
*ROOM1
*ROOM2
*STAGE1
*STAGE2
*PLATE1
*PLATE2
18
19
20
*HALL4
*ROOM3
*ROOM4
*ROTARY SP5
*ROTARY SP3
*TREMOLO2
*GTR TREMOLO
18
19
20
*HALL4
*ROOM3
*ROOM4
CVP-109/107/105/103/700
31