(89) BD1
(90) BD2
(91) BD3
(92) BD4
(93) BD5
(94) BD6
(95) BD7
(96) BD8
Black Level Group (BE1 - BF5) for FIXED DEPTH LEVEL SETTING:
These levels have fixed computing depth, there is no time limit and the computer will go on
calculating up to the depth selected. These levels are good for analysis purpose.
Level
(97)
(98)
(99)
(100) BE4
(101) BE5
(102) BE6
(103) BE7
(104) BE8
LEVEL BF5 is an Infinite Level; the computer will normally go on thinking until you press the
GO key. It will show a move unless:
it has a "book" move available,
it runs out of memory for its analysis of the position or
it completes the analysis by finding a forced mate.
Black Level Group (BF6 - BF8) EQUAL RESPONSE TIME LEVEL SETTING:
On these level settings the computer simulates your response time. However if you use more time
than specified under the below listed playing levels the computer will use the maximum time of the
selected level setting to calculate its next move.
Level
(110) BF6
(111) BF7
(112) BF8
Black Level Group (BG1-BG8) EXTENDED FIXED DEPTH LEVEL SETTING:
On these levels the computer will always respond with its counter move when the selected depth
search is reached during the middle game. At the end game play the computer will calculate 2 ply
deeper than during the middle game play.
4 ply search + 1 ply capture
4 ply search + 2 ply capture
4 ply search + 3 ply capture
4 ply search + 4 ply capture
4 ply search + 5 ply capture
4 ply search + 6 ply capture
4 ply search + 7 ply capture
4 ply search + 8 ply capture
Search
per halfmove
BE1
1 ply
BE2
2 ply
BE3
3 ply
4 ply
5 ply
6 ply
7 ply
8 ply
Max Time
30 sec.
1 min
2 min
Level
per halfmove
(105) BF1
(106) BF2
10 ply
(107) BF3
11 ply
(108) BF4
12 ply
(109) BF5
infinite
10
Search
9 ply