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Stem Learning Resources LER 2831 Guía De Actividades página 4

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Using the Maze Walls
Create a maze by inserting the walls into the lines on the board. Follow the patterns on the activity
cards to re-create each maze. Then, program Colby to maneuver through the maze and to the
cheese! Because the maze is customizable, children can build their own maze, try their hand at
programming Colby from start to fi nish, or invite a friend to try the maze they created. For those
aspiring engineers who want to build their own maze using items from home, Colby can also
maneuver on most surfaces, independent of the maze.
Coding cards
Colorful coding cards help children keep track of each step in a sequence. Each card features
a direction or "step" to program into Colby. Cards are color-coordinated to match the buttons
on the mouse (see Basic Operation, on the second page, for details about each command). For
ease of use, we recommend lining up each card, in sequence, to mirror each step in a program.
For example, if a programmed sequence includes the steps FORWARD, FORWARD, TURN RIGHT,
FORWARD, ACTION, place those cards in order to help follow and remember the sequence.
Activity Cards
This set also includes 10 double-sided Activity Cards featuring 20 mazes. These cards can be used
as an educational tool to help young programmers "ramp up" their skills. Start out with card 1 to
teach the very basics, and follow in number sequence as logic and critical thinking skills improve.
For all the mazes on the activity cards, the goal is to program your robot mouse to reach the
cheese. Each of these mazes should be completed in the fewest steps possible. For mazes with
tunnels, be sure to have Colby pass under each tunnel before reaching the cheese.
2831 STEM ROBOT MOUSE GUD 2.indd 4
9/25/15 3:19 PM

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