3.2 Vocal messages recording / erasing / listening to
Press once the SEL button to enter the message 1 (afterwards press twice the SEL button to enter the message 2, three times to enter the
message 3, and so on).
LED 1 flashes if there are no recorded messages, while remains lighted if the message has been already recorded; to cancel it, keep pressed
the REC and TEST buttons at the same time until you will hear a BEEEP. If the LED flashes too, erasing is confirmed.
To record a new message, keep pressed the REC button during all the recording time: we advice to speak near to the microphone and
pronounce the words clearly. By releasing the REC button, you will listen automatically to the recorded message. Go on in the same way to
record all the 4 messages, taking into account that the maximum recording time is 37 seconds.
Afterwards it is possible to listen to the recorded messages by selecting the message with SEL and pressing the PLAY button.
Warning: during these operations, if no actions are taken within 10 seconds, the device goes back automatically in stand-by mode.
3.3 Programming of "password", telephone numbers, SMS messages and settings.
All these operations must be carried out with a GSM mobile phone, because you need to write suitable SMS messages and send them to the
number of the SIM card inside the device.
The mobile phone number, where you write the SMS, must be clear (not hidden) when you send the SMS to the device: this phone number will
be considered as the "administrator" of VocalPhone Junior in all the following operations and will always have a direct access to the
programming, without any password, thus allowing also remote programming.
The following programming operations can be also carried out through other phone numbers, after entering AA (which means the
communication beginning) and the password. In case you change the password through another phone number, this will be considered as the
new "administrator" and substitutes the previous one.
Procedure
Program the "administrator" phone number and the password (alphanumerical security code ; 4-8 digits/letters)
3.3.1
3.3.2 Wait for positive answer (OK) – in case of mistake, you will receive a negative answer (KO) and mistakes will be indicated by a question
mark (?) – Example: there is a wrong character after "Parsifal" (a comma), you will receive the negative answer starting with "KO" and the "?" in
the same position of the wrong character.
3.3.3 Example of programming of first phone number (abbreviation NUM,N1 - number 444444) associated to vocal messages 1, 2, 3
(abbreviation V) and SMS 1, 2, 3 (abbreviation S
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