Revell Control Backflip 3D Manual Del Usuario página 10

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7 Flight control
Note: Only minimal corrections of the controls are necessary for a smooth flying behavior
of the model! The direction indication applies when the model is viewed from behind. If
the model is flying forwards towards the pilot, it must be moved in the opposite direction.
7A Take off or increase altitude by carefully moving the control for thrust and
rotation (2C) forward.
7B Land or decrease altitude by moving the control for thrust and
rotation (2C) backward.
7C Fly forward by moving the controller for forward/backward and sideways
flight (2G) carefully forward.
7D Fly backward by moving the controller for forward/backward and sideways
flight (2G) carefully backward.
7E Fly to the left by moving the controller for forward/backward and sideways
flight (2G) carefully to the left.
7F Fly to the right by moving the controller for forward/backward and sideways
flight (2G) carefully to the right.
7G Turn the model around to the left by moving the control for thrust and rotation (2C)
to the left.
7H Turn model around to the right by moving the control for thrust and rotation (2C)
to the right.
7I Inverted flight mode: Pressing the buttons 2B 180° flip left and 2D 180° flip
right, the model automatically performs a half rotation in the corresponding
direction to inverted flight. Alternatively, by pressing vertically on the control for
forward/backward and sideways (2G), you can flip the model in any direction
which you then actuate with the control for forward/backward and sideways (2G).
Attention: If you flip to inverted flight with forward/backward, the front of the
model faces the opposite direction and must be flown in the opposite manner.
2C Turbo switch: When the model is switched on, only the lowest speed level is
activated. If you press the control for thrust and rotation (2C) once vertically, the medium
level is activated and you will hear two short beeps. When you press the control again,
three short beeps will sound from the remote control, indicating the highest speed.
Press the switch once more to return to the initial level.
2G Pressing the control for forward/backward and sideways flight for three
seconds activates headless mode: Headless mode supports beginners in the initial
stages. Regardless of where the quadrocopter turns, the direction of flight always
corresponds exactly to the direction specified with the control for forwards/backwards
and sideways movement (2G). An example: If the model were to be turned 180°
and flown towards the operator, the operator would have to „convert" the forwards/
backwards and sideways movement accordingly. This is no longer necessary if head-
less mode is activated, as the internal processor always converts the control directions
automatically. This function is also active in inverted flight. Regardless of the position
of the model, the model will fly forward if you activate the forward control. If headless
mode is activated, the model's LEDs blink alternatingly. Pressing the button (2G) again
for three seconds deactivates the mode.
Attention: With each activation the model 'notices' the forward alignment. This means
that the operator must not turn when controlling the model, as this would change the
concept of „forwards" and „right/left" in relation to the model. If you switch position and
would like to use headless mode - or the control direction is no longer correct due to a
collision - headless mode must be restarted.
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8 calibration oF thE gyro
If the model cannot be trimmed despite correct use of the trim buttons,
it may be due to one of two causes:
1. One or multiple rotors is/are bent/damaged. The gyro does not work correctly due to
vibrations occurring as a result. Please replace the defective rotors (point 9).
2. The gyro may lose track of its neutral position. In order to ensure that the model
floats straight, the gyro must be recalibrated. For this purpose, you switch the model
off, then on again, and repeat the switch-on procedure as described under number
5. Attention: The model must be absolutely straight and the control for thrust and
rotation (2C) may only be pushed briefly forwards and back, wherein the rotors
may not rotate. Now move the control for forward/back and sideways (2G) diago-
nally downward to the right and hold until the LEDs (1C) on the model begin
blinking. The calibration is now complete.
instructions For saFE Flying
GENERAL FLyING TIPS:
• Always place the model on a level surface.
An inclined surface can, under certain
circumstances, have a negative impact on
the starting behavior of the model.
• Always operate the controls slowly and
with a gentle touch.
• Always maintain visual contact with the
model and do not look at the remote
control!
• Move the thrust control down again some-
what as soon as the model lifts off from
the ground. Maintain flying altitude by
adjusting the thrust controller.
• If the model lowers, move the thrust
control slightly upward again.
• If the model climbs, move the thrust
control down slightly.
BATTERy STATUS:
• The battery is empty if the model begins to lose thrust. Land in order to avoid crashing.
9 changing thE propEllErs
If the rotor blades on the model are damaged, they must be replaced.
To do so, proceed as follows:
9A Reach under the rotor with two fingers and carefully slide it upwards and off.
9B Carefully press the new rotor blade vertically onto the shaft.
• To fly along a curve, tapping the
directional controller very slightly in the
respective direction often suffices.
There is a general tendency during
preliminary attempts at flight to operate
the model's controls too aggressively.
Always operate the controls slowly and
carefully. Never fast and fitfully.
• Beginners should first master trimming
before attempting to master the thrust
controller. The model does not necessarily
have to fly straight at the beginning -
initially, it is more important to maintain
a constant height of approximately one
meter above the ground by repeatedly
tapping the thrust control. Only then
should the pilot practice steering the
model left and right.
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