Parents are advised to supervise their children while playing video games.
If you or your child shows any of the following symptoms: dizziness, vision problems, eye or muscle tenseness, loss of
consciousness, involuntary movements or seizures, cease playing immediately and consult your doctor.
FEATURES
This game has 4 game cartridges which can be inserted:
• Galaxy Game
• Car Racing Game
• Adventure Game
• Football Game
GALAXY GAME CONTROLS
A :
Press to fire
B :
Join the spaceship to increase laser gun power.
On/Off :
To switch the game on or off
Mute :
To switch the sound on or off
Start/Pause : To start a game from the beginning or pause it during game play.
:
Nil
:
To move the unit right.
:
To move the unit left.
:
Nil
Reset :
Reset a game.
DESCRIPTION OF GALAXY GAME
Mode 1: A war between space invaders and your own spaceship. If your ship is touched 3 times in one level, you lose.
Mode 2: The invaders appear quickly from left and right. Your ship must destroy all the invaders; you have a maximum
of 16 bullets to destroy them all.
Press Start/Pause to start mode 1, hold Right
k
key and Start/Pause to start mode 2.
Scoring:
1. Destruction of an invader = 10 points
2. Destruction of an invader base = 50 points.
CAR RACING GAME CONTROLS
A :
To increase the speed of the car.
B :
To decrease the speed of the car.
On/Off :
To switch the game on or off.
Mute :
To switch the sound on or off.
Start/Pause :
To start a game from the beginning or pause it during game play.
:
Nil
:
To move the car right.
:
To move the car left.
:
To change the gear (Hi/Lo) when travelling at 150kmph.
Reset :
Reset a game.
DESCRIPTION OF CAR RACING GAME
1. Press START/ON. When "Go" appears on the screen, accelerate to begin the race.
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2. You have 90 seconds for each stage of the race. The higher the level, the more opponents you race against.
3. In the first stage, your opponent's car appears but does not change lanes. In the second stage, your opponent appears,
moves and changes lanes.
4. Point scoring:
- To score points from your opponent: each time you overtake an opponent's car, you earn 10 points.
- High score: when you have completed a level, you earn a bonus of 10 times your score.
ADVENTURE GAME CONTROLS
A :
Nil
B :
Nil
On/Off :
To switch the game on or off.
Mute :
To switch the sound on or off.
Start/Pause :
To start a game from the beginning or pause it during game play.
:
To move the man up.
:
To move the man right.
:
To move the man left
:
To move the man down
Reset :
Reset the game
DESCRIPTION OF ADVENTURE GAME
1. The player must move the man from the ground to the helicopter.
2. You have 6 lives per stage. You must fill 5 helicopters before you can move onto the second stage.
3. The game has 9 levels, each made up of 3 rounds. The higher levels are more difficult and need more speed because
of more obstacles.
4. The left hand number shows the round and the right hand number shows the level. (For example, 2-1 indicates
round 2, level 1)
5. A man appears when you complete a stage. The player must avoid the man in the car and the net across the road
designed to prevent him reaching the helicopter.
6. In the second stage, you will see flashing ladders – the man will die if he uses these ladders. The car and the net
will also block the road, hindering the man's progress.
7. In the third stage, the man will die if he touches one of the flashing men who move around in the resting area. He
will also die if he touches the men around the helicopter.
The game automatically switches itself off if unused for 3 minutes.
FOOTBALL GAME CONTROLS
A :
At defense, steal the ball from opponent. At offense, shoot the ball.
B :
At defense, change the flashing team member. At offense, pass ball to other team member.
On/Off :
To switch the game on or off.
Mute :
To switch the sound on or off.
Start/Pause : To start a game from the beginning or pause it during game play.
:
To move the flashing team member upward.
:
To move the flashing team member right.
:
To move the flashing team member left.
:
To move the flashing team member downward.
Reset :
Reset the game.
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