• MAPPING button (8) (used to map left and right triggers):
- Press and release the MAPPING button (LED flashes slowly).
- Press and release the button or direction you want to assign to the trigger (LED flashes quickly).
- Press and release the trigger assigned to this function (LED turns off).
• EEPROM:
Your gamepad includes an internal memory chip, which stores your last mapping configuration even if you
turn your gamepad off.
• TRIGGER BEHAVIOR:
Triggers react differently according to whether you map 2 separate analog axes, one same analog axis
or 2 separate analog buttons to them. Below are 3 different examples (in this case, for racing games).
EXAMPLES OF OTHER POSSIBLE MAPPING
The triggers provide intuitive performance in all types of games: action and FPS (progressive zoom, view,
lateral movement or fire), racing (progressive gas, brake, emergency brake, manual transmission), sports
(progressive pass, shoot, punch or jump...) and more.
Thus, many mapping configurations are available, according to the possibilities offered by your game.
• 2 analog buttons are mapped to the 2 triggers.
• This configuration is the most useful for racing games.
• This enables you to separately regulate analog control of the left and
right triggers (there is no "master" trigger).
• 2 separate axes are mapped to the 2 triggers.
• This enables you to separately regulate analog control of the left and
right triggers (there is no "master" trigger).
• One same axis is mapped to the 2 triggers.
• In this case the left trigger is the "master" trigger.
• If you press the left and right triggers together, your car will brake.
• This allows you to use the right trigger to control your car's speed,
and briefly use the left trigger for powerful braking control.
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