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Akiyama SD2M Manual De Usuario página 6

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3 CHANGE CARD DURING
.
PLAYBACK:
It must in the pause
mode, to press the CARD
SELECT BUTTON you can select
the other card. It will no function
when in the play mode.
FOLDER KNOB
Serves 2 functions depending on which mode you are working in:
1.
The LCD will display the playing folder name whenever you
press the FOLDER knob.
2.
You can also search the folders in SD card by turning the
FOLDER knob. The playing folder name will display in the LCD
whenever you press the FOLDER knob. Turning the FOLDER
knob you can search the folders in SD card
- 1 -
TRACK KNOB
Serves 2 functions depending on which mode you are working in:
1. SELECT A DESIRED TRACK
Select a desired track by turning the TRACK KNOB. Turning the
TRACK KNOB once will select either the next forward or
backward track; depending on which direction you turn it. If you
are using the TRACK KNOB to select a new track during playback
(a track is already in play mode) the new track you selected will
immediately begin playback as soon as the search operation is
completed. Turning the track knob counterclockwise will take you
to the previous track. Turning the track knob clockwise will take
you to the next track.
- Select a previous track. -
5
2-
VIEW THE CONTENT
OFTITLE
You can view the title content of
F I L E N A M E / T I T L E
NAME/ARTIST/GENRE/BIT
RATE by each pressing the
TRACK knob.
Displayed "FILE NAME" is for file contents
Displayed "TITLE NAME" is for title contents
Displayed "ARTIST" is for artist contents
Displayed "GENRE" is for genre contents
Displayed "BITRATE" is for bitrate contents.
Note: Each display for 20 sec. It will auto return to "TITLE
NAME" when no action more than 20 sec.
FRAME SEARCH
-2-
This feature allows you to scroll through a track frame by frame,
allowing you to find and set a starting cue or loop point. To use the
scroll function you must first be in Pause Mode or Cue Mode. Once
you are in Pause or Cue mode, turn the JOG WHEEL to scroll
through the track. Turning the wheel in a clockwise direction will
advance the frame search and turning the wheel in a
counterclockwise direction rewinds the frame search. When you
use the JOG WHEEL the monitor (headphone level) function
allows you to hear what you are scrolling through. Once you reach
your desired starting point you can set a cue (starting) point by
pressing the PLAY/PAUSE BUTTON. Pressing the CUE
BUTTON will now return you to the point you just set.
AUTO CUE
This function will automatically set a cue point to the first music
note of each track. If a new track is selected, a new CUE POINT
will be set to reflect the new starting point. (see chapter SYSTEM
SETTING-SETUP MODE for more information)
SETTING A CUE POINT
A cue point is the exact point playback will begin when the
PLAY/PAUSE BUTTON is pressed. A cue point may be created
anywhere on a SD or in a track.
- Select a next track. -
1.
You may press the A
BUTTON on the fly (while
the SD is playing). This will
set a CUE Point without
music interruption. Pressing
the CUE BUTTON will
now return you to the same
point that you pressed the IN
BUTTON. Pressing the
CUE BUTTON will now
return you to this exact
point.
OPERATION
2. You may also use the jog Wheel to set a cue point. While a SD is
PAUSE or CUE mode, use the jog Wheel to scroll through a track
and find your desired starting point.
Once you have found your desired CUE point press the play
Button to set your cue point. Pressing the cue Button will now
return you to this exact point.
SEAMLESS LOOP
1. CREATING AND PLAYING A SEAMLESS LOOP
A seamless loop is a sound loop that plays continuously without
sound interruption. You can use this loop to create dramatic effect
in your mixing. This loop has no time limit and you could actually
loop the entire length of SD. You create a seamless loop between
two continuous points of a SD.
(1) Press PLAY/PAUSE
BUTTON to activate
playback mode.
(2) Press the A BUTTON.
This will set the starting
point of the SEAMLESS
LOOP. The A BUTTON
LED will blink.

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