Inserting Batteries; Getting Started - Learning Resources Botley Guía De Actividades

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Inserting Batteries

Botley requires (3) three AAA batteries. The Remote
Programmer requires (2) two AAA batteries. Please follow the
directions for battery installation on page 9.
Note: When the batteries are low on power, Botley will beep
repeatedly and functionality will be limited. Please insert new
batteries.

Getting Started

In CODE mode, each arrow button you press represents a
step in your code. When you transmit your code to Botley,
he will execute all the steps in order. The lights on the
top of Botley will light up at the beginning of each step.
Botley will stop and make a sound when he completes the
code.
STOP Botley from moving at any time by pressing the center
button on top of him.
CLEAR deletes all previously programmed steps. Note that
the Remote Programmer retains code even if Botley is turned
off. Press CLEAR to start a new program.
Botley will power down if left idle for 5 minutes. Press the
center button on top of Botley to wake him up.
Start with a simple program. Try this:
1. Slide the POWER switch on the bottom of Botley
to CODE.
2. Place Botley on the floor (he works best on hard
surfaces).
3. Press the FORWARD arrow on the Remote Programmer.
4. Point the Remote Programmer at Botley and press the
TRANSMIT button.
5. Botley will light up, make a sound to indicate the
program has been transmitted, and move forward
one step.
Note: If you hear a negative sound after pressing the transmit
button:
• Press TRANSMIT again. (Do not re-enter your program—
it will remain in the Remote Programmer memory until
you clear it.)
• Check that the POWER button on the bottom of Botley
is in the CODE position.
2935 Botley GUD v2.3.indd 3
• Check the lighting of your surroundings. Bright light can
affect the way the Remote Programmer works.
• Point the Remote Programmer directly at Botley.
• Bring the Remote Programmer closer to Botley.
Now, try a longer program. Try this:
1. Press CLEAR to delete the old program.
2. Enter the following sequence: FORWARD, FORWARD,
RIGHT, RIGHT, FORWARD.
3. Press TRANSMIT and Botley will execute the program.
Tips:
1. STOP Botley at any time by pressing the center button
on top of him.
2. You can transmit a program from up to 10' away
depending on the lighting (Botley works best in ordinary
room lighting).
3. You can add steps onto a program. Once Botley
completes a program, you can add more steps by
entering them into the Remote Programmer. When you
press TRANSMIT, Botley will restart the program
from the beginning, adding on the additional steps at
the end.
4. Botley can perform sequences of up to 80 steps! If you
enter a programmed sequence that exceeds 80 steps,
you'll hear a sound indicating the step limit has been
reached.
Loops
Professional programmers and coders try to work as
efficiently as possible. One way to do this is by using LOOPS
to repeat a sequence of steps. Performing a task in the
fewest steps possible is a great way to make your code more
efficient. Every time you press the LOOP button, Botley will
repeat that sequence.
Try this (in CODE mode):
1. Press CLEAR to delete the old program.
2. Press LOOP, RIGHT, RIGHT, RIGHT, RIGHT, LOOP again
(to repeat the steps).
3. Press TRANSMIT.
Botley will perform two 360s, turning completely around
twice.
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9/22/17 12:27 PM

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