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Figure 4. Sample score card for Matterhorn.
Wipe Out!: The object of the game is to be the first player to score 100 points.
Two dice are used to play Wipe Out!, so you will need the large and small dice
overlays. On each turn, a player can spin the dice as many times as she or he
wants, totaling up their score as they go. However, if a player spins a 1, before
they complete their turn, they lose all of the points they accumulated dur-
ing that turn. If a player spins a pair of 1s, they "wipe out" and lose all of the
points they have accumulated thus far in the game, taking their score down
to 0.
The game ends when one player reaches or exceeds 100 points, however, all
players get an equal number of turns in this game. For example, in a game with
three players, if player A is the first to reach 100 points, players B and C still
get one last turn, giving each of them the chance to go over 100 points. The
player with the highest point total wins the game.
Number Games
Use the dice overlay set to teach or reinforce a variety of math concepts. Play-
ers can add, subtract, multiply or divide the two numbers they spin. There are
numerous variations which can be used with this activity.
Variation 1: Use the large and small dice overlays together. Each player or team
gets two spins per turn. On the first spin, players add the two dice together to
get one number; on the second spin they subtract the two dice to get a new
number. Players then multiple number one by number two to come up with
their score for that turn. The player or team with the highest score after ten
turns wins the game.
Variation 2: Use the large dice overlay and the small blank overlay. Divide the
small blank overlay into four segments and write a math function sign (+, -, x,
or ÷) in each section. Players spin two times per turn and get a number and
a function sign on each spin. They perform the selected functions, and then
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