Revell Control DRIVECOPTER CLOUD JUMPER Manual De Instrucciones página 10

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7 FlIghT CoNTrol
Note: Only minimal corrections of the controls are necessary for a smooth flying
behaviour of the quadrocopter! The direction information applies if the quadrocopter is
viewed from behind. If the quadrocopter is flying towards the pilot, it must be moved
in the opposite direction.
Higher flying speed
For more flying speed, press the Speed button (7l) to the left of the display. Now
the quadrocopter has a greater tilt, which enables higher flying speeds. Please only
use this function once you have gained sufficient experience in the standard sensing,
because the reactions of the quadrocopter are more sensitive and must be controlled
accordingly. Pressing the button again switches the quadrocopter back to normal flight
mode.
Drive function
The rotatable cage around the quadrocopter has both a protective function and
enables driving on all possible surfaces. With a little practice it is very easy to drive
the quadrocopter on walls and ceilings.
The drive function button (7J) is a special feature. When the button is pressed, the output
of the motors is reduced by half in order to prevent the lifting of the quadrocopter with
the left thrust control. In addition, the model can now be driven with the forward and
backwards flight control as well as steered right and left. In order to return to flight
mode, press the drive mode button again.
7A Take off or increase altitude by carefully moving the control for thrust and rotation
forward.
7B Move the thrust/rotation control back for landing or to fly lower.
7C Fly forward by moving the control for forward and backwards flight and banking
carefully forward.
7D Fly backwards by moving the controller for forward and backward flight and
banking carefully backward.
7E Fly to the left by moving the control for forward and backwards flight and banking
carefully to the left.
7F Fly to the right by moving the control for forward and backwards flight and
banking carefully to the right.
7G Turn quadrocopter around to the left by moving the controller for thrust and
rotation to the left.
7H Turn quadrocopter around to the right by moving the controller for thrust and
rotation to the right.
18
INSTrUCTIoNS For SaFe FlYINg
GENERAL FLYING TIPS:
• Always place the quadrocopter on a level
surface. An inclined surface can, under
certain circumstances, have a negative
impact on the starting behaviour of the
quadrocopter.
• Always operate the controls slowly and
with a gentle touch.
• Always maintain visual contact with the
quadrocopter and do not look at the
remote control!
• Move the thrust control down again
somewhat as soon as the quadrocopter
lifts off from the ground. Maintain flying
altitude by adjusting the thrust control.
• If the quadrocopter lowers, move the
thrust control slightly upward again.
• If the quadrocopter climbs, move the
thrust controller down slightly.
SUITABLE FLYING ENVIRONMENT:
The location in which you intend to fly the quadrocopter should fulfil the following criteria:
• It should be an indoor location without any wind. For example, fan heaters,
air-conditioning or similar devices causing air flows could be disruptive.
• The room should be at least 10 metres long, six metres wide and three metres high.
For stunt flying, we recommend flying outdoors or in a large hall with at least 10 m
in each direction.
• There should be no objects in the room which could be damaged.
• When flying, make absolutely sure that all persons and animals - including the
pilot - are at least 1-2 metres removed from the aircraft before flight begins.
BATTERY STATUS:
• The battery is depleted when the quadrocopter begins to lose thrust.
Land immediately in order to avoid crashing.
WARNING!
Flying model aircraft and helicopters outdoors has required mandatory liability
insurance since 2005. Contact your private liability insurer and make sure that your
new and earlier models are included in your insurance coverage. Request written
confirmation and keep this in a safe place. Alternatively, the DMFV offers a trial
membership free of charge online at www.dmfv.aero, which includes insurance.
• To fly along a curve, tapping the
directional controller very slightly in the
respective direction often suffices. There
is a general tendency during preliminary
attempts at flight to operate the
quadrocopter's controls too aggressively.
Always operate the controls slowly and
carefully. Never fast and fitfully.
• Beginners should first master trimming
before attempting to master the thrust
controller. The quadrocopter does not
necessarily have to fly straight at the
beginning - initially, it is more important
to maintain a constant height of
approximately one metre above the
ground by repeatedly tapping the thrust
control. Only then should the pilot
practice steering the quadrocopter left
and right.
19

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