Your Goal
:
Help the Hiker find a route across the River.
Set Up
1. Select a Challenge Card and place it face-up on the Game Grid.
2. Place Stumps in each of the holes that show through the Card.
3. Lay Planks over the shadowed place markers indicated on the
Challenge Card.
4. Place the Hiker on the Stump labeled START.
Steps to Play
1. Using the Movement Rules on page 5, move the Planks between the
Stumps to create a path for the Hiker to move toward the
2. When the Hiker crosses the river and arrives at the
– YOU WIN!
Note: To move Planks, place the magnetic Hiker at the center of the plank, and carry the
plank to a new set of Stumps. To release the plank, place the plank between the stumps,
then slide the Hiker off the plank.
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FINISH
Stump.
FINISH
Stump
Movement Rules
For every move, the Hiker can either pick up/put down a Plank, or walk across
a plank with or without another plank. Use the rules below to determine the
best action.
• The Hiker can only move forward by walking across a plank. He cannot
jump between stumps or planks.
• The Hiker may only pick up and carry a plank if one of its ends touches a
stump that he can currently walk to.
OK to pick up
Not OK to pick up
• The Hiker may lift a plank and rotate it to a new position (north, south,
east, west).
• The Hiker may carry a plank across another plank and place it between two
new stumps.
• The Hiker may only carry one plank at a time.
• Planks may only be placed between two stumps if they are an exact fit.
• Planks can only be placed between two stumps. Planks cannot be wedged
between a plank and a stump, or between two planks.
• Planks cannot be placed diagonally.
• Planks cannot be placed on top of or lay across other planks.
• Planks may not be removed from the Game Grid.
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