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encoder the higher the scanning-speed. In the pause-mode, the current frame is repeated as soon as you
turn the Search-encoder.
4. TRACK-BUTTONS
Via the Track-buttons, you can select the desired track. Please refer to the explanations under 6.5 Selecting
a track via the Track-buttons.
5. BANK/CUE-BUTTONS
You can memorize a Cue-point and a sample on every Bank/Cue-button. The memorized Cue-button or the
sample (press Sampler-button first) can be recalled via the respective Bank/Cue-button.
6. MEMORY/RECALL-BUTTON
With this button, you can memorize the current Cue-point, the current sample or the sample-parameter via
one of the three Bank/Cue-buttons. Press the Memory/Recall-button (LED on) and the desired Bank/Cue-
button. Please refer to the explanations under 6.7 Cueing and 6.10 Sampler-mode.
You can memorize up to 3 Cue-points and samples with sample-parameters of different titels and recall them
via the respective Bank/Cue-button.
Please note that the maximum sample-length is 7 seconds.
In the Effect-mode, you can memorize the adjusted effect parameters by adjusting the parameter and
pressing the Memory/Recall-button.
You can recall all memorized Cue-points, samples and effect-parameters from up to 128 CDs by switching
the CD-player on, pressing the Memory/Recall-button (LED on) and inserting the respective CD.
7. SAMPLER-BUTTON
By pressing the Sampler-button (Sampler LED on), you can recall a sample you memorized on one of the
Bank/Cue-buttons before. You can select between Continuous-mode and One-shot-mode.
The memorized samples of a CD remain in the memory until you switch off the CD-player or overrite the
samples.
You can recall all memorized Cue-points, samples and effect-parameters from up to 128 CDs by switching
the CD-player on, pressing the Memory/Recall-button (LED on) and inserting the respective CD.
Please refer to the explanations under 6.10 Sampler-mode.
8. LOOP IN/REALTIME CUE-BUTTON
By pressing the In-button, you can memorize the Cue-point. Furthermore, you can program the In-button of a
sequence which will be repeated then.
Please refer to the explanations under 6.9 Memorizing a sequence (Loop-function) and 6.8 Interactive
scratch-wheel.
9. LOOP OUT-BUTTON
By pressing the Out-button, you can memorize the Loop Out-button. The player will repeat the memorized
sequence until you press the Out-button once more.
10. RELOOP-BUTTON
Via the RELOOP-button, you can call up a memorized sequence once more.
11. CUE-BUTTON
Pause-mode:
In the pause-mode, you can cue by pressing and holding the Cue-button. As soon as you let the Cue-button
loose, the player returns to the track-start or the Cue-point.
Playback-mode:
If you press the Cue-button during playback, the player returns to the track-start or the Cue-point and goes
into Pause-mode.
On the Cue-button, you can memorize the fourth Cue-point.
Please refer to the explanations under 6.7 Cueing.
12. PLAY/PAUSE-BUTTON
With the Play/Pause-button, you can start the playback and stop it again. Please refer to the explanations
under 6.4 Play/Pause.
13. SCRATCH/VINYL CUE-BUTTON
With the Scratch-button, you can activate the Scratch-function. Please refer to the explanations under 6.8
Interactive scratch-wheel and 6.11 Effects.
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