I Message displays during recording of cue and loop points
Player display
"MEMORY"
"MEMORY", followed by "NO PICTURE"
"MEMORY", followed by "CALL ONLY"
"MEMORY", followed by "CARD FULL"
"MEMORY", followed by "PROTECTED"
"MEMORY", followed by "NO CARD"
"POINT FULL"
Insert a memory card when cue point, loop point, hot cue point or WAVE data is recorded.
Note that the data is lost if the disc is removed or power is turned off when a memory card is not present.
Advanced Operations (Operations Using Memory Cards)
Data stored correctly.
Displayed when recording point information from a copy-protected disc. Thumbnail images cannot be
recorded on the memory card.
Displayed when attempting to record to a card formatted on the CDJ-1000 or CDJ-1000MK2. Point data
cannot be written to the memory card.
Insufficient recording capacity. No new point data can be recorded.
Displayed when the card's write-protection switch is set to LOCK. Point data cannot be written to the
memory card.
Displayed when no card is loaded.
Displayed when total number of cue point and loop point data items has reached 100; new points data
cannot be recorded.
CUE/LOOP
CALL
ENTER
Contents
To recall data recorded on memory cards
I To recall a recorded cue or loop point
1. Press the CUE/LOOP CALL button.
¶ The preview monitor screen will display the cue point navigation
menu.
CUE
1–006 0.00.39
A
B
C
ENTER
CALL
While the call screen is displayed,
point information is also shown
on the player's display.
2. Use the cursor button to select the desired thumbnail
image, and press the ENTER button.
While reading data from a memory
card, the main unit's display will
show the "CUE readin" or "LOOP
readin" message.
¶ The cue point or loop point will be read into the player, and the
memory point time will be displayed; the player will search for the
cue point and enter cue standby there.
A
B
C
CUE
43
<DRB1388> En