beat via the Beatkeeper™. BPM2
should be assigned to the sampler.
This is explained in the BPM 2 section.
When BPM2 isn't selected, then Smart
Loop will simply truncate the length of
the sample to the nearest beat but will
not attempt to synchronize the sample
to the other source.
14. FX MIX/SAMPLER LEVEL: This fader
controls the mix between the source
audio and the FX audio. When using
the sampler, this fader controls the
volume of the sampler output. If you
choose to process the sampler, this
slider adjusts volume of the sampler.
All effects will be 100% wet.
Note: All effect mix levels are adjusted by the position of the wet/dry fader when used with
Channel 1 thru Master, except BPM2. When used with the Sampler, all effects are 100% wet.
• SCRATCH: Creates a real-time scratch
effect, just like a needle on a record, using
the audio buffer
Wheel: Scratches the source music
forward and backwards. Push forward to
release the scratch with the music.
Scratch releases when you push off going
forward or when the wheel movement
stops.
Toggle: No Function
Display 2: No Function
• SONAR: Creates a unique "swoosh"
effect.
Wheel: Moving the wheel clockwise
initiates the effect. Moving the wheel
counter-clockwise removes the effect.
Toggle: No Function
Display 2: The level of this effect is
shown in the right parameter display and
LED indicator.
• BPM 2: This is used to view the tempos
for two sources. Use the LED indicator to
assist in matching the beats. This uses
Numark's patented Beatkeeper®
technology. If both SMART LOOP and
BPM2 and either the effect or the BPM2
channel is the sampler, the sampler will
synchronize to the other channel selected.
If BPM2 is on the sample, the sampler
syncs by using normal pitch bend. If the
FX is on the sample, the sampler syncs by
using pitch bend with key lock. In this
situation, looping the sample will start it
synchronized to the beat of the other
15. SAMPLER CROSSFADER ASSIGN:
16. REVERSE: This plays the audio from
EFFECTS DESCRIPTIONS
• CHOP: This FX is used to mute
8
This assigns the sampler to one side of
the crossfader. You can use the Fader
Start button with this switch to trigger
the sampler when the crossfader is
moved.
the selected channel in reverse. The
audio plays from a memory buffer and
will stop when the memory runs out.
Bleep will temporarily reverse the audio
until released. When the sampler is
playing, this control will reverse play of
the sampler.
source but single mode will not be
synchronized.
Display 1 (Left): Shows the BPM 1 (Beats
Per Minute) of the source selected for
processing.
Display 2: Shows the BPM of the second
source (BPM 2) and the channel selected.
Toggle: Selects the channel for BPM 2
assignment
TAP Button: This button is used to adjust
the BPM and reset the downbeat.
Calculation of the BPM is automatic with
the internal processing.
•
Tapping this button once will
reset the downbeat to when the
tap occurs.
•
Tapping the button with the
beat, resets both the BPM
manually and the downbeat.
•
Holding the Tap Button for a few
seconds causes the processor to
automatically recalculate the
BPM.
LED Indicator: Shows BPM 1 on the
left, BPM 2 on the right, and Interlock
in the middle. When Beats are aligned,
the Interlock buttons will illuminate.
Wheel: No Function
Note: If you need to reset and calculate
BPM1, turn off the BPM 2 effect, reset,
then turn it back on.
sections of the audio synchronized to
BPM 1