Descargar Imprimir esta página

HABA Hexenduell Instrucciones página 10

Duelo de brujas

Publicidad

Idiomas disponibles
  • MX

Idiomas disponibles

  • MEXICANO, página 26
The Flying witch broom Mumbo Jumbo
It won't be easy to tame the magnetic broom just by magic.
You need the witch f gure and of course a good spell:
Mumbo Jumbo little broom – make the witch's powers loom!
• Place the witch directly behind Mumbo Jumbo. The broom
at once will move forward a little.
• Carefully move the witch behind the broom.
• The magnets of both the witch and the broom have the
same polarity, which means the witch repels the broom
and therefore moves it. By moving
the witch around Mumbo Jumbo
you determine the direction it
should move thereby
simultaneously moving the
magic gems in front of
Mumbo Jumbo.
How to Play
In each round a player and the broom Mumbo Jumbo face
the witch duel. The other players meanwhile keep an eye on
the time.
Play in a clockwise direction. Whoever has been bewitched
most recently may start. If you cannot agree, the youngest
player starts and moves the witch.
Place the witch behind Mumbo Jumbo on the game board.
Having given the starting command "Mumbo Jumbo little
broom- make the witch's powers loom!" as quickly as
possible, try to use the witch to push the broom and with it
your gems into the big cauldron in the center of the game
board.
Important Witch Rules:
• The witch must be in contact with the deepened part of
the game board at all times.
• You may only touch the witch, never Mumbo Jumbo or
the gems.
• The magic gems may only be pushed by Mumbo Jumbo,
never by the witch directly.
oving
umbo
duel:
witch against broom,
other players =
time guardians
witch behind Mumbo
Jumbo, starting command
guide witch
11

Publicidad

loading

Este manual también es adecuado para:

4664