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NATURE & DECOUVERTES 42000880 Manual Del Usuario página 45

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Idiomas disponibles
  • MX

Idiomas disponibles

5
A
C
E
B
D
F
3V
+
22
2
G
H
19
4
2
124. Magnetically Activated Machine Gun Sound
Connect points CD and EF using two 3-snap connectors
3
. Place the magnet
near the reed switch
13
. The sound begins.
125. Magnetically Activated Fire Siren
Connect points AB and CD using two 3-snap connectors
. Place the magnet
3
near the reed switch
13
. The sound begins.
126. Magnetically Activated Ambulance Siren
Connect points CD and BG using a 3-snap connector
, a 2-snap connector
3
and a 1-snap connector
. Place the magnet near the reed switch
. The sound
1
13
begins.
127. Magnetically Activated Electronic Game Sound
Connect points A and B using a 3-snap connector
. Place the magnet near
3
the reed switch
. The sound begins.
13
128. Magnetically Activated Light Machine Gun Sound
Connect points CD and FH using a 3-snap connector
3
, a 2-snap connector
and a 1-snap connector
1
. Place the magnet near the reed switch
begins.
129. Magnetically Activated Heavy Machine Gun Sound
Connect points F and H using a 2-snap connector
and a 1-snap connector
2
Place the magnet near the reed switch
. The sound begins.
13
130. Magnetically Activated Crash Sound
Connect points FH and BG using two 2-snap connectors
connectors
. Place the magnet near the reed switch
1
13
131. Magnetically Activated Laughing Sound
Connect points CD and BF using two 3-snap connectors
nectors
. Place the magnet near the reed switch
. The sound begins.
1
13
132. Magnetically Activated LED
Replace the speaker with the LED
. Connect points CD and EF using two
17
3-snap connectors
. Place the magnet near the reed switch
3
hes.
133. Magnetically Activated Lamp
Replace the speaker with the 2.5V lamp
18
. Connect points CD and EF using two
3-snap connectors
. Place the magnet near the reed switch
3
flashes.
2
88
2
,
13
. The sound
134. Switch Activated Lamp and Light Machine Gun Sound
Assemble as illustrated. Connect points CD and FH using a 3-snap connector
.
1
2-snap connector
2
and a 1-snap connector
comes on and sound is produced.
135. Switch Activated Lamp and Heavy Machine Gun Sound
and two 1-snap
Connect points F and H using a 2-snap connector
2
. The sound begins.
on the slide switch
15
. The lamp comes on and sound is produced at the same time.
136. Switch Activated Lamp and Crash Noise
and two 1-snap con-
Connect points FH and BG using two 2-snap connectors
3
tors
. Turn on the slide switch
1
15
the same time.
137. Switch Activated Lamp and Laughing Sound
. The LED flas-
Connect points CD and BF using two 3-snap connectors
13
nectors
. Turn on the slide switch
1
repeatedly.
138. Magnetically Activated Lamp and Laughing Sound
. The lamp
Replace the slide switch
with reed switch
13
18
15
two 3-snap connectors
and two 1-snap connectors
3
reed switch
. The lamp comes on and sound is produced repeatedly.
13
139. Magnetically Activated Lamp and Machine Gun Sound
Connect points CD and EF using two 3-snap connectors
reed switch
. The lamp comes on and sound is produced at the same time.
13
140. Magnetically Activated Lamp and Fire Alarm
Connect points AB and CD using two 3-snap connectors
the reed switch
. The lamp comes on and sound is produced.
13
141. Magnetically Activated Lamp and Ambulance Siren
Connect points CD and BG using a 3-snap connector
a 1-snap connector
1
. Place the magnet near the reed switch
and sound is produced.
3
, a
1
. Turn on the slide switch
15
. The lamp
and a 1-snap connector
. Turn
2
1
and two 1-snap connec-
2
. The lamp comes on and sound is produced at
and two 1-snap con-
3
. The lamp comes on and sound is produced
15
. Connect points CD and BF using
13
. Place the magnet near the
1
. Place the magnetnear the
3
3
. Place the magnet near
3
, a 2-snap connector
2
and
13
. The lamp comes on
89

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