3 HOW TO PLAY
• If people are conducting the following actions, warn them of potential danger.
• Two people are in the seat and playing the game.
• A person other than the player is operating the steering wheel.
• A person is touching the seat rail or slide section.
• If a player becomes sick due to game images or stimulation by lights, have
the person stop playing the game immediately and let him/her rest.
• In rare cases, stimulation by lights or video images can cause convulsions
or a loss of consciousness. If this happens, advise the person to see a
doctor for medical examination as soon as possible. When pre-school
children play, request their parents or guardians to observe the children.
This action racing game machine allows communication-linked Versus Race game play when
two to four units are connected.
In the game, a player operates the kart driven by a game character and participates in a race.
A player uses a pre-selected item to obstruct rivals in order to win the race. When a player
wins a game, he/she gets a new item.
The ultimate purpose of the game is to collect many useful items by winning races and continue
winning by using collected items.
General description of the game
• About Cards (Where Fitted)
A player can save game information on a magnetic card.
When a player chooses to purchase a card, the machine dispenses a card with the player's
game information at the end of the game. In subsequent game play, the player can insert
the card in the machine to continue from the end of the previous game play.
Each card is printed with the following information on the front of the card.
Player's name: Name entered by the player.
No. of coins:
Versus Race record: Number of wins in Versus Race games.
Title:
Items:
Progress level in Grand Prix mode:
Password:
Each card can be used up to 50 times.
When the card is inserted after its 50th use, a card update screen appears. By executing
the "Update Card" on this screen, the card data can be transferred to a newly purchased
card so that the data can be used continuously. The old card from which the data is
transferred is printed with "USED", and this card can no longer be used to transfer data to
a new card.;
30
Cumulative number of Mario coins obtained
Title given according to progress of game play.
Number of items obtained.
Information of Cups won in the Grand Prix mode.
Password for registering in the internet rankings.