Overview
This DGT 2010 Game Timer has been designed to be used as game clock for various
two-person board games, especially Chess, Go and Draughts. In this manual it will be
referred to as the "DGT 2010."
The main features are:
14 different programmed functions covering all popular timing standards
Additional manual programming functionality for all methods
All 14 manual settings are stored in the clock's memory
22 pre-programmed options for quick and ease of use
Move counter for all options
Time and move counter correction option during a game
Optional sound alert to warn for running out of time
Low battery indication
Extreme energy efficient
This product not suitable for children under 5 years old.
Timing Functions
Introduction
Time forms a part of every sport, especially sports such as chess, go, draughts, shogi
®
and Scrabble
. The difference between the players is determined not only by the poten-
tial performance level of the individual players but also by the time a player needs in
order to reach this level. The more a sport is seen as a measure of performance, the
more important it is to limit the time a player needs to make a move. This must be done
in a way which is most appropriate for the game and the sport concerned. The DGT
2010 offers 14 different methods for the timing of a game between two players. While
several methods are well-known, others may be less familiar. Several of these methods
have been in use for a long time; others are the result of the possibilities offered by
modern electronics. Every method has its own charm and has an influence on the
manner in which a sport is experienced. The traditional "blitz" game of 5 minutes per
person is different from 3 minutes using "Delay" or "Bonus" in which every move attracts
an extra 3 seconds of thinking time, although the total thinking time for a game may not
be much different. We recommend players experiment with the various methods which
the DGT 2010 offers. It can add an extra dimension to your favorite sport.
Time – Rapid and Blitz Games (Options 1 – 3)
1.
This is the simplest way to indicate time. Both players receive one period of time (i.e.,
there is a single period with no Delay or Bonus time) in which they must make all
moves. The clock will show a blinking flag when one player used all off his time, but the
other side will continue to count down when the turns are switched. This is possible in
all options without extra time per move.
2.
Time followed by Guillotine (Options 4 and 5)
The first period is used to play a predetermined number of moves. The second period,
the "Guillotine" (or "Sudden Death" as it is known in some countries) period, is used to
complete the game. Time + Guillotine is similar to "Rapid" and "Blitz" but usually with a
slower start. Notice that the guillotine time is added for both players when one player
has used all the time in the first period (not after the completion of, e.g., 40 moves). The
end of time behavior is similar to a single period time.
3.
2 x Time followed by Guillotine (Options 6 and 7)
For an even calmer start, it is possible to play a game with two periods before the third
Guillotine period. Notice that the second and guillotine times are added when one player
passes zero (0:00) time.
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