Time Followed By Repeating Periods (Options 8 And 9); Bonus ("Fischer" Or "Incremental" Mode) Options (Options 10 - 21); 5A. Time Followed By Bonus ("Fischer") (Options 10 - 12); 5B. 2 X Time Followed By Bonus ("Fischer") (Options 13 And 14) - DGT 2010 Instrucciones De Uso

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4.

Time followed by Repeating Periods (Options 8 and 9)

A quiet end to a game also has its advantages. The simple traditional (analogue) clock
gives the players repeated one-hour periods in which to complete a subsequent number
of moves. A digital clock can be set to any period of time for this repeating period.
Bonus ("Fischer" or "Incremental" Mode) Options
5.
(Options 10 – 21)
The Bonus method (also referred to as a "Fischer" or "Incremental" Mode) is a timing
system in which bonus time is added for each separate move to the available time. The
bonus time is added to the first move of the period in which bonus timing starts. This
method always gives the players the possibility of continuing a game, even when a
great deal of time has been spent on earlier moves. It is actually possible to obtain
additional thinking time by completing a move in a time which is shorter than the extra
time allowed. The total time increases in such a sitiuation with the bonus time that is not
used. Notice that, at the beginning of the game or period, the bonus time has already
been added to the initial time. In all Bonus options: When a player has used up all the
time in the final period, and no more time is added, the clock stops – for both players –
and it is the end of the game. This behavior is different than in "Time" options.
5a. Time followed by Bonus ("Fischer") (Options 10 – 12)
When the time displayed reaches 0:00, the second period begins (the "bonus" period)
and the time allotted for this second period is added for both players at the once. The
bonus time is added when this period starts and after the completion of each move.

5b. 2 x Time followed by Bonus ("Fischer") (Options 13 and 14)

When the time displayed reaches 0:00, the second or third (the "bonus" period) period
(as the case may be) begins and the time allotted for the each such period is added.
The bonus time is added in the final period. It is added when this period starts and after
the completion of each move.
5c. Bonus ("Fischer") Single Period (Options 15 – 18)
One period with bonus time. The bonus time is added to every move from the very
outset of the game. When the clock starts, the bonus time is already added for the first
move and will be added after the completion of each subsequent move.
5d. Bonus Tournament, up to 4 Periods with Bonus time per move

("Fischer") (Options 19 and 21)

As far as the time for thinking is regulated, the bonus tournament method is the most
complex. It features up to four periods in which the bonus time is added for each move.
When the time displayed reaches 0:00 during any period except the last one, the next
period begins and the time allotted for the next period is added.
Option 21 (Bonus tournament, up to 4 Periods) allows the programming of 4 different
periods, all with the same bonus time per move. For the first three periods, a move
number can be programmed. If the move number is set to a non-zero number, the time
for the next period is added when a player has finished the programmed number of
moves for that period. If the move number is programmed to 0 (zero), the transition to
the next period takes place when a player's display indicates 0.00 for both players at the
same time.
If a player does not finish the programmed (non-zero) number of moves for a
particular period, when the display indicates 0:00, the blinking flag is shown and
the DGT 2010 stops time counting for both players, indicating that the game has
ended, with the player in question having lost the game on time. This means
that the players have to stop the clock correctly after each move. Therefore the
FIDE does not encourage this method of transition to the next period. The tran-
sition on zero time of one player is the preferred method.
6.

Bronstein (Delay) (Options 22 to 25)

The oldest proposal from the chess world for a solution to the problem of limited thinking
time came from IGM David Bronstein. His method applies from the first move. Before
this main thinking time starts counting down the player has a fixed amount of time to
complete a move. It is not possible to increase the thinking time by playing more quickly
as it is in the Bonus methods. The delay time is initially added to the main time.
6

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