3.
PLAY / STUTTER – Pressing PLAY starts playback on
the corresponding deck. If you press PLAY while the
song is already playing, it will restart the music from the
last position you pressed PLAY from, creating a
"stutter" effect.
4.
PAUSE – Pressing PAUSE once will return and pause
playback at to the last set cue point. Pressing PAUSE
again will return to the beginning of the track.
5.
CUE - Returns and pauses the music at the default
Cue Point. To set a Cue Point, pause the song, seek to
the desired position, and then press CUE. Once you're
on the Cue Point, pressing and holding down CUE
allows for temporary play of this point. The track will
play for as long as the button is held down and will
return to the cue point once it has been released.
6.
VOLUME - Each virtual deck features a VOLUME
fader which can be used to make volume adjustments
to the music playing on the corresponding deck.
7.
PITCH - Each virtual deck features a PITCH SLIDER,
which can be used to change the pitch or tempo of the
music playing on the corresponding deck.
8.
SYNC - When you press SYNC, Cue will sync the
tempo of the deck to the opposite deck's tempo. If you
press SYNC while the song is paused, only the pitch
will be adjusted. If you press SYNC while the song is
playing, the beats will be smoothly aligned too.
9.
JOG WHEEL - Each virtual deck features a JOG
WHEEL, which can be used for scratching, pitch
bending and changing playback and cue position on
the corresponding deck. The functionality of the jog
wheel is determined by the SCRATCH button.
10.
SCRATCH – If the SCRATCH button is engaged, both
jog wheels can be used for scratching the music on the
decks, much like a conventional DJ scratches a record.
If the SCRATCH button is disengaged and the decks
are playing, both jog wheels will act as a pitch bend,
temporarily speeding up or slowing down the music. If
the SCRATCH button is disengaged but the decks are
not playing, rotating the jog wheels will quickly scan
through the music loaded on the decks.
11.
LOOP IN / OUT - A loop is any area of a track that you
choose to repeat seamlessly. Press LOOP IN at the
point where you wish the loop to start. Press LOOP
OUT when you reach the desired point to mark the end
point of the loop and the audio between the two points
will begin to loop continuously. To release the loop and
continue play of the track press LOOP OUT again and
the audio will continue from the end point of the loop. If
you wish to set a new loop, just press LOOP IN again
while the loop is disengaged, and then press LOOP
OUT to begin the new loop.
12.
LOOP << / >> - Adjusts the loop length by half length
or double length increments. Press << to cut the loop
length in half. Press >> to double the loop length.
13.
GAIN - Each virtual deck features a GAIN knob which
can be used to make adjustments to the gain level on
the corresponding deck
14.
EQ - Each deck features an EQ which can be used to
make adjustments to the levels of the Treble, Mid, and
Bass frequencies of the music.
each EQ knob can also function as a Kill switch,
removing that frequency band from the music. The
LED next to the knob will light to let you know that the
Kill feature has been engaged. To disengage the Kill
feature, press on the knob again.
By pressing down,
5
15.
CROSSFADER - You can use the CROSSFADER
to fade between the two tracks playing on the
virtual decks. If the crossfader is in the left-most
position, you will only hear the audio from deck A.
If the crossfader is in the middle position, you will
be able to hear both the audio from deck A and the
audio from deck B. If the crossfader is in the right-
most position, you will only be able to hear the
audio from deck B.
16.
MASTER - The MASTER knob functions as Master
Level control, allowing you to change the overall
volume of the mix.
17.
PH VOL - This knob adjusts the headphone mix
level. Please note that, unless you are using a
multiple output audio interface, the Heaphone and
Master channels will be the same.
18.
PH MIX - This knob adjusts the balance between
the Cue and Master channels in the headphones.
Please note that, unless you are using a multiple
output audio interface, the Heapnohes and Master
channels will be the same.
19.
PFL – Press the PFL button to send the music
playing on the deck to the Headphone channel for
auditioning. Please note that if you are not using a
multiple output audio interface, the Headphone
channel will be the same as the Master channel.
20.
KEYLOCK – The KEYLOCK button engages the
Key Lock feature in CUE LE. When Key Lock is
engaged, the pitch of the music playing on the deck
will be locked to the current value. You can then
adjust the tempo of the music, independent of the
pitch.
EFFECT SECTION ::::
21.
SELECT – This knob can be used to select the
effect that will be applied to the music playing on
the corresponding deck.
22.
ON/OFF The effect can be turned on and off by
pressing the button directly below the EFFECT
SELECT knob.
23.
CONTROL – This knob can be used to control the
effect parameters, if available.
effect parameters available, you can switch
between
which
one
CONTROL knob by pressing the PARAMETER
button.
24.
PARAMETER – Press this button to switch
between which effect parameter is controlled with
the CONTROL knob, if available.
SAMPLE SECTION :::
25.
SELECT – This knob allows you to switch between
the different samples which you can trigger on the
corresponding deck. The sample can be triggered
by pressing the button directly below the SAMPLE
SELECT knob.
26.
PLAY – Triggers the selected sample.
27.
WET/DRY – This knob can be used to adjust the
volume of the sample, relative to the Master Mix.
28.
REC – You can record a 1-loop sample of the
music playing on the corresponding deck to the
selected slot by pressing this button.
If there are two
is
controlled
with
the