STRATEGY
p Every Triomino is unique (that is to say it occurs only once
in the game) it must therefore be used wisely: to gain an extra
score, but think ahead too: put down Triominoes that you
yourself can match during your next turn.
GAME BLOCKED?
p If none of the players can match, the game is blocked
and ended. The winner of the round is then the player with
the lowest total value on the Triominoes still in his possession.
These points are however subtracted from his score, whereas
the total of the other players is added to his score in this case.
There is no bonus.
The losers of this round do not get minus points.
The next round of the game can begin.
PILE EMPTY
p You cannot put down a Triomino and the pile is all gone?
Your turn is over and you wait for the next turn (no minus
score).
TRIOMINOS_XXL_INSTRUCTIONS_V5.indd 16
HINTS
p Set a limit for the number of points of for instance 400
points (this may cover several rounds), or play a set number
of rounds fixed in advance.
If you are playing with children, leave out the scoring or use
a simplified scoring system:
– 1 point per tile put down
– 1 point extra for a bridge
– 1 point extra for a hexagon
– 2 points extra for two hexagons
– 3 points extra for 3 hexagons
– 5 points extra for the first player to put all his
Triominoes on the table (no minus points)
Warning. Not suitable for children under 3 years old, due to small parts. Choking
hazard. Keep this information for future reference. Colours and contents may vary from
those illustrated.
Under license from Pressman, N.Y.N.Y.
www.goliathgames.com
www.goliathgames.com
22-07-13 13:32