In all options with extra time per move FREEZE is on by default. When a player reaches 0.00 the clock
can no longer be operated. On the side of this player a blinking flag will be shown and this player has
lost the game. FREEZE can be switched off before starting the clock for the first time.
Option 10
FISCHER, 3 minutes with 2 seconds bonus per move
In this option both players get 3 minutes (main time) and 2 seconds (Bonus time) at the start of the
game. A blinking flag will be shown on the side of the player that reaches 0.00 first. Depending on the
rules of the game this player may lose the game.
Option 11
FISCHER, 25 minutes with 10 seconds bonus per move
The clock will start with 25 minutes (main time) and 10 seconds (Bonus time).
Option 12
FISCHER, 1hour 30 minutes with 30 seconds bonus per move
The clock will start with 1 hour and 30 minutes (main time) and 30 seconds (Bonus time).
Option 13
FISCHER, 1hour30 minutes, followed by 30 minutes with 30 seconds bonus per move
for all periods
In option 13 both players receive 1 hour, 30 minutes and 30 seconds (bonus time) at the start. When
a player reaches 0.00 seconds, 30 minutes are added to both sides simultaneously and a non-blinking
flag will be shown on the side of this player. The players or the arbiter have to decide whether the
required number of moves has been played. The number of required moves cannot be set on the DGT
3000.
Option 14
FISCHER, 1hour 40 minutes, followed by 50 minutes followed by 15 minutes with 30
seconds bonus per move for all periods
In option 14 both players receive 1 hour, 40 minutes and 30 seconds (bonus time) at the start. In the
second period both players get 50 minutes each for the next number of moves. Then they have to
finish the game in 15 minutes. 30 seconds will be added for each move.
Options with a delay per move
In the (Bronstein) Delay method each player gets a certain amount of time free for each move. In this
method this amount of time is added to the current time before the move is played. If a player uses
less than the delay time for a certain move, then, when the player finishes his move, the clock jumps
back to the time at the start of the move.
If a player uses more time than the delay time for a certain move then, when the player finishes his
move, the delay time is added to the current time.
This method is similar to the Fischer method, except that with delay modes a player cannot increase
his total time by playing very quickly. In Fischer mode it is possible to gain time by playing very
quickly.
When there is more than 1 time control, then the time for the next period is added simultaneously to
both sides when one of the players reaches 0.00. The players or the arbiter have to check whether
the required number of moves has been played.
FREEZE is on by default in the DELAY mode.
Effectively this mode is identical to the US-DELAY method though the information displayed is
different.
Option 15
DELAY, 25 minutes with 10 seconds free per move
In option 15 both players get 25 minutes (main time) and 10 seconds (delay time) at the start of the
game.
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